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They really designed this game to play how you like. If your a train person, they made that happen, if your a belt person, so be it. Pipes are cool, especially the omni ones. I found myself using a mix of both depending on the situation. For example, I used the purple omni pipe for my coal run around the map because I didn't want to see a hug belt around it.
And yes, technically I could do the overhaul I have in mind now... However it doesn't work with pipes or chutes so it limits usage horribly. I'd also like to actually mod chutes and conveyors so you only need a pillar every few blocks, add some visual blocks (more scaffoldings! reverse ramps). Heck, maybe add cableways...
You get the idea.
But we got some touch of it and considering it's a single dev and this game likely doesn't really generate revenue much anymore.... I expect we're going to get an update drop every now and again when he's got time to work on a passion project. :)
Things got to the point where if I wanted to make gameplay changes or additions, it would kind of interfere with players' existing games too much. But I have been saving up a lot of ideas for a potential sequel, so I'm always interested in hearing what is on players' "wish lists" so I can potentially include them in a sequel.
Yes, Please!!
I think the biggest thing I'd want the option to change is to do away with the localized town bonuses. I don't like feeling forced to build in a small area to get the very large bonuses there. I'd like to be able to spread out and really build some heavy duty production capacity. And maybe trains with more capacity. I'd like to build a really distributed map but it kinda felt like just building long conveyor belts was better.
And personally I think the "multiple towns" system should be reimagined. Town specializations certainly do the job, but I feel like it would be more interesting if natural resources were more important and acted as the main reason to create outpost cities that you then turn into specialized towns over time.