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Ok looks like there's a bug there I still need to fix up. Thanks for the info! I'm in the middle of a pretty big rebalance so I can't push something up very quickly, but I'll try and get it into the next one I publish. Maybe a week?
Wait, so has this anything to do with my original post? I feel like everyone is talking about something that's unrelated to what my original post was talking about, or maybe everyone misunderstood what I was trying to get at. So it seems like this post has been hijacked by some ppl who are talking about something similar but unrelated to what I was trying to say or maybe they misunderstood me.
Anyways, all the above has nothing to do with what I'm talking about. Let me reiterate, and by the way, I think the Dev did fix this in a recent patch because I saw it working again where the train didn't take forever to load stuff, but now it went back to taking forever. It's possible that this happened when I switch to another computer but shouldn't because the version is updated and my saves are on steam cloud.
So my issue is I have a train station (several actually) that is being fed by multiple belts and omnipipes where the items are constantly being pushed into the train station, at a pretty fast pace. The train stops to load up the items but it still waits a bit to see if it has any new items to load even if there's 1 more that came in, so it loads that and waits a split second, but while it waits, there's more items coming in, so it loads that and waits and this continues for 15 to 30 seconds which is way too long. I'm hoping you can change it so that it only does ONE PASS and that's it. These trains need to move fast so there should be no reason for it to keep on trying to do many passes and keep trying to load even a 2nd time because loading everything first time is good enough, even a 2nd time wouldn't be worth it because the qnt is so small anyways. I understand why one would want this I guess since some trains will have to travel long distances so it's best use of time to make sure everything is loaded before the long transit, but in my case, I'm in end-game mode and trying to increase my throughput from everything (belts and fast production time) so I can get as much in as possible into the temples to get stars so I need a ton of qnt coming in and out in a short distance, and trains are the only way I can move 500 qnt of something into the next building quickly even if that building is right next door. Yes I can use omnipipes but they get messy fast if you have a small amount of space for what you're trying to do.
Here's a few screenshots:
snipboard.io / YFHgsc.jpg
snipboard.io / BMro9D.jpg
(no spaces above, i had to add spaces cuz steam kepts removing my link)
First one screenshot shows a sub-production chain to get gold/stones/iron and the 2nd one shows the main train track connecting that sub chain with the other sub-chains i have to product the final products of all of the products for offerings for stars. The train keeps stopping for long time in each station trying to get every single bit of items that is constantly being inputted into station. Please see if you can allow us to control how many times it tries to load. Once is enough for me. Thanks! Great to see the devs here responsive from feedback!
You can work around this by making the items come in bursts, one long enough pause will send the train on it's way. I did this with a caravan, someone else did it with a mine cart, and an actually clever person used compute blocks.
The real fix is to make the train less optimistic (Hey, there may be more stuff, I'll look again!) and Eric will have a look at this after he finishes rebalancing things.
I was able to reproduce the issue. It happens if you have items in the station that are not accepted by the train (due to an item filter). After the transfer completes, the train checks the building and sees that it still has some items to load. But, it doesn't check to make sure the items are actually compatible. So, a train can be fooled into waiting at the station for another transfer attempt, even though there's nothing else to load. It will eventually leave if the train is full, or if there are no valid items at the moment it attempts the transfer. But as you can see, if items are moving into the building fast enough, it will be able to perform a successful transfer, is fooled again, and stays there for a long time.
The fix is that it now confirms that any items remaining in the station are actually compatible with the train. If it can't find any, then it leaves immediately after the transfer.
I'm hoping to have this patch (.181m) on the beta branch in a few hours, and live on the main branch probably tomorrow.
Edit: I must have a recently updated version, because I just tried laying some underground pipe and it looks very different.
If it is .181o, can you send me your map file? It's in:
C:\Program Files (x86)\Steam\userdata\ [your account ID] \860890\remote\Saved Games
and you can email to support@82apps.com
If its the same, how many updates has it gone thru?
I absolutely don't start a new game with every update. Can't tell you when I started this one. Weeks, though.
I was unsuccessful finding the file. I sent you an email with my attempts.
I'll fix this up, hopefully in next patch