Factory Town

Factory Town

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Regicide Sep 9, 2022 @ 11:17am
Stacking Houses not longer working?
Hey there,

I saw all those Screenshots from people who "stack" their houses on top of each other.

But either I'm missing something or this got patches, because only my first two floors get supported by the Merchants. The third floor runs dry, even I connected it with a road to the rest of the city?
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Showing 1-11 of 11 comments
pat Sep 10, 2022 @ 3:07am 
I just loaded in a game and it's still working for me. I suppose it's theoretical that it wouldn't work for a new game, but that seems extremely unlikely.

Build a house. Then, next to that house, get ready to build a wood scaffold arch. Don't click and build it, but position it next to the house. Now type the <PG-UP> keep four times to raise it. Build it there. Now extend it over the house. You'll be able to build a house on that.

Once you've created your second floor of houses, you'll need to build a ramp up to it so that they have access to the merchants.
Regicide Sep 10, 2022 @ 8:06am 
Well yes it works, but only for a second floor.

Did you tested it on more floors? Like 3 or 4?

I guess the Merchants have a max height then where they support buildings?
s20mike Sep 10, 2022 @ 9:29am 
I currently have a "ground" floor, 1st floor and 2nd floor (so three houses high) served adequately by all my merchants, whereas in previous campaign maps could only manage two high. The only thing different in this case is I have built the whole thing suspended on platforms over a lake valley, with the merchants on the ground floor platform, and seem to have gained an otherwise inexplicable range boost on the Z axis. There's nothing different in my ramp positions from previous games.
Regicide Sep 10, 2022 @ 10:28am 
Hm very wierd then. Okay thank you guys, I will do some testing on sandbox mode, maybe I can find out what's the problem.
s20mike Sep 10, 2022 @ 11:30am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2861270049

I was actually wrong about my own current game, my merchants are on what would be the 1st floor, but either way, I shouldn't have thought it would matter, as I thought the extent of the paths and roads was dictated as a distance from the town centre, which is in its original position.
Last edited by s20mike; Sep 10, 2022 @ 11:31am
Regicide Sep 10, 2022 @ 2:24pm 
okay, in that case it seems to work to have 2 additional floors but only if you place the Merchants in the middle. I will try this out, thank you
Ryika Sep 12, 2022 @ 1:56am 
Paths can only go a certain amount of elevation before they stop connecting things with each other. Think about the circles around town centers / shops as cylinders that go a certain range above and below the object that creates them. I don't think that's exactly how it works mechanically - there seems to be some inconsistency with the height that you can go before disconnecting in different places - but it's close enough.

Vertical housing isn't really needed in the current version of the game though, it's more of a relic from earlier versions when space near houses was a lot more precious. Shops don't need to be in the vicinity of houses anymore, they just need to be in the radius of (and connected to) the same town center now, giving you a lot of space to work with.
Last edited by Ryika; Sep 12, 2022 @ 1:58am
Regicide Sep 12, 2022 @ 6:31am 
Originally posted by Ryika:
Paths can only go a certain amount of elevation before they stop connecting things with each other. Think about the circles around town centers / shops as cylinders that go a certain range above and below the object that creates them. I don't think that's exactly how it works mechanically - there seems to be some inconsistency with the height that you can go before disconnecting in different places - but it's close enough.

Vertical housing isn't really needed in the current version of the game though, it's more of a relic from earlier versions when space near houses was a lot more precious. Shops don't need to be in the vicinity of houses anymore, they just need to be in the radius of (and connected to) the same town center now, giving you a lot of space to work with.

So the Shops only need a connection to the Towncenter to feed all houses?
Because my shops have "circles" around them and it looks like only houses in that circle get sold items?
Ryika Sep 12, 2022 @ 6:40am 
Originally posted by Regicide:

So the Shops only need a connection to the Towncenter to feed all houses?
Because my shops have "circles" around them and it looks like only houses in that circle get sold items?
Yes, if both the houses and the shop are connected to the same town center, then a shop can sell items to the houses even if the houses are not in the radius of the shop.

The radius of the shop is largely a leftover from older versions and only matters if, for whatever reason, you want to sell items to houses that are not in the radius of a town center. Which is basically never the case with default rules.
Regicide Sep 12, 2022 @ 9:41am 
Okay that's very interesting, thank you!
mikeydsc Sep 12, 2022 @ 11:39am 
The old way was counting how many road tiles it could service. Allot of it depended where you placed the roads access points to the upper levels. The game supported up to 3 levels back then with the market on the ground or 5 levels if you placed the market on the 3rd floor. To obtain this tho, you had to build the levels so the the top of the house clipped thru the upper layer. Looked funky.
Last edited by mikeydsc; Sep 12, 2022 @ 11:41am
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