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Tried that, they'll still bounce off each other when trying to get off the road, and instead of just going over the grass for 3 blocks, they try to pathfind their way to the original block they tried to go through using only stone roads, even if it means circling half the map (a bit of hyperbole there :)
I'm sure pathing will be enhanced in the future. There's a lot of things to be added.
Considering the fact that they just drive around each other when they're *not* on the road. Yes. I'm sure :)
this works for me if u want to try, just make closed of terminal like 5 by 5 and put silo or crate as a wall inside the station as a loading bay or unloading bay, make sure to make the bay far away from each other
make a dual single lane to go and from station to whichever u want, its okay to make a wagon go into wrong station, eventually itll found its way as long as u dont have a cross section station, which will make things go into a wrong way and then itll turn around even farther, and lastly surround ur lane with some scaffold so it doesnt go offroad
u can recycle the scaffold later on to a good railway and the station into good station when u have it later part in the game.
(And if you have 10 carts in an area before you researched logistics, you probably built too crowded)
The only two things i've seen so far that could need an improvement are:
- Workers should automatically switch to the new end of a chute/conveyor when you extend it nearer to the ressources
- If you build a single road through a ressource field 2 carts become completely stuck when facing each other inside there. Would be helpfull to get a "..." bubble above their head in that case
Yes, please!
I mean currently you can't even set workers to dropoff at the middle of a chute, but if you extend it after you set them to dropoff, that restriction is technically bypassed. So imho it somehow makes sense that they would automatically switch to the new end of a chute when it's extended.
And it's somehow extremely tedious to teach a dozend workers to use the new end of a chute