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I think what I will do later is encourage good paths to houses, so they can be delivered their desired goods in an efficient way. But I won't restrict the building of skyscrapers, if people choose that layout.
In the end that won't really change anything. You'd just need an extra square or two to have a walkway wrapping around the outside.
I think the best balance would be if you could restrict the height they are built at, and maybe make it so they can't be built directly against another house. This would allow "apartment complex" style buildings, but ban small skyscrapers.
Also, I really wish there were versions of buildings with square tops, to make it easier to stack them.
Another need that comes to mind would be laundry, to give another interesting logistic puzzle where you have to get clothes from houses, run them through a laundry building, and send clothes back (either the cleaned clothes, or replaced with new clothes for certain gimmick builds).
Ideally, these systems will be addable via mods, will try and use them as test cases.
This seems like the best solution to this issue. I like stacking my houses at least 2-3 height, it looks cool to me. But the unlimited height power of the market is a bit OP. And perhaps have it encompass a cube, not a sphere? I thought it kinda odd that everything is built in a grid but the market buildings have a circle radius.
I feel pretty strongly about the third point and would like to see new iron and magic tiers of the structural blocks to facilitate this. I do enjoy some of the craziness that is allowed at the moment, but it feels ridiculously cheap to be able to pull some things right out of the gate. Thus, by creating more structural block tiers we can gradually allow access to said craziness.
With regards to vertical builds:
This would allow stone structural blocks to create 2-level apartment type layouts, while creating an interest in further tech and a reason to use better materials. These heights would be relative to the grounded base support block.
With regards to bridging:
This would allow stone to bridge 6 spaces between supports which I think is pretty generous (and is also the minimum for previously stated apartment housing). Wooden structural blocks would still allow for long conveyor belt traverses.
These changes would also require a change which recognizes when someone is trying to remove a supporting structural block which currently results in free-floating structures. Instead, it would need checks similar to when a building is on a structural block and mark them as obstructed/occupied.
Magic structural blocks would have the option of being exempt from these rules and could function as structural blocks do now. But, this creates a threshold so floating blocks would be achievable late game using magic materials.