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As for having MP in this game I see two main potential options.
1 - A fairly straight forward co-op play together on same map type deal. This has been done with many other games and works well. Main downfall I see to this (and with other games that do the same) is it requires the main person to be online / playing. Which can be a pain when they are not online.
This is probably the easiest option and the one most are likely looking for
2 - This one is a bit more advanced, but could lead to some interesting options. Something similar to Sim Cities (the most recent one) where you each have your own town in the same 'world', but can trade with each other, and possibly work towards 'global' projects together (supply resources / workers to complete large 'global' projects)
It could also be done similar to the regions in previous Sim City games where you can create towns that focus on specific purposes to feed a main town.
Focused towns could possibly even be given perks in certain areas (and penalties in others) to promote things such as a mining town (+ to mining - to farming) or farming (+ to farming - to mining) thus having to rely on trade with others.
Trade could be achieved by a dedicated building that lets you trade items / currency with each other (possibly based of the basic coin value of items to try and 'balance' trades)
The global projects could be things as basic as overall happiness perks, boosted production, or advanced research type things that unlock more advanced tier items.
However with that type of MP a server would most likely be needed so people can hop on and play on the 'world' as they choose rather than only being able to play when the main person is online.
* People choose whether or not work together. This could add combat, but I'd rather see the focus put elsewhere than combat. Perhaps a challenge mode sort of thing where friends/players could rush to achieve a goal. Rush to X resources, and you could block your opponent in with fences or something like that. Would need balancing, of course.
All you'd really have to do is add in the additional player and sync the map between them. No need for anything additional in the base game since everyone is working the same "town"
I would *also* like to have multiplayer in the sense of each player having their own starting base and their own personal shared inventories with permission management of how much space or which zones each player can use, and ways for the players to interact with each other (e.g. share resources at certain Barns or Silos or whatnot).
Having both multiplayer modes would be the dream.
Agreed. I would buy six copies if you add multiplayer. Then a few friends and in-laws would buy a few copies (2 to 4, depending on interest).
We play Factorio now with 6 to 8 players.
The guys at Factorio share a lot of great information about game design and details, including multiplayer framework, in the FFF blog.