Factory Town

Factory Town

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vizthex Oct 3, 2021 @ 2:54pm
Wow, minecarts are stupid af....
Built a wooden railcart system for the first time, set up the load/unload, and the carts just don't travel at all unless I tell them too. It is a wooden cart, but still.... the entire point is for it to move. I might as well rip it all up and just use caravans, they hold more anyway.
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Showing 1-11 of 11 comments
Erik Asmussen  [developer] Oct 4, 2021 @ 6:05am 
Hmm, when I place a wooden minecart on a rail it starts moving as soon as I unpause the game. Any chance you have "Minecarts Use Gravity" turned on in Editor / Edit Rules / Global Rules?
Vin Carver Oct 4, 2021 @ 10:34am 
It has to be the gravity feature turned on in your settings. I personally haven't had an issue with wooden minecarts on any of my pre/post update saves and the only ones I've seen recently are user error.
vizthex Oct 4, 2021 @ 1:40pm 
Originally posted by Erik Asmussen:
Hmm, when I place a wooden minecart on a rail it starts moving as soon as I unpause the game. Any chance you have "Minecarts Use Gravity" turned on in Editor / Edit Rules / Global Rules?
no i was talking moreso that they just stop moving when they hit a loader or unloader. It should load up then move on, not camp there.

not sure if that setting is turned on, I don't really touch the game settings when making a new save.
Vin Carver Oct 4, 2021 @ 1:47pm 
Originally posted by vizthex:
Originally posted by Erik Asmussen:
Hmm, when I place a wooden minecart on a rail it starts moving as soon as I unpause the game. Any chance you have "Minecarts Use Gravity" turned on in Editor / Edit Rules / Global Rules?
no i was talking moreso that they just stop moving when they hit a loader or unloader. It should load up then move on, not camp there.

not sure if that setting is turned on, I don't really touch the game settings when making a new save.

There is a "Hold until full" option on the top right of the screen when the cart/train is selected. For faster onloading you need to use a train station.
vizthex Oct 4, 2021 @ 1:53pm 
Originally posted by Vin Carver:
Originally posted by vizthex:
no i was talking moreso that they just stop moving when they hit a loader or unloader. It should load up then move on, not camp there.

not sure if that setting is turned on, I don't really touch the game settings when making a new save.

There is a "Hold until full" option on the top right of the screen when the cart/train is selected. For faster onloading you need to use a train station.

I already overhauled the carts to just be caravans, but I suppose I'll have to tinker with it later.
Erik Asmussen  [developer] Oct 5, 2021 @ 6:18am 
single minecarts shouldn't even be stopping at a rail transfer block, they load instantaneously even if 'hold until full' is set (that's only for trains).

Maybe you were expecting the minecart to reverse direction, if the track ended at the load point? If that's the case then that's the issue, the minecart is expecting to keep traveling in the same direction down the track. You would need to make a rail loop for the cart to reverse.
Vin Carver Oct 5, 2021 @ 6:56am 
Originally posted by Erik Asmussen:
single minecarts shouldn't even be stopping at a rail transfer block, they load instantaneously even if 'hold until full' is set (that's only for trains).

Maybe you were expecting the minecart to reverse direction, if the track ended at the load point? If that's the case then that's the issue, the minecart is expecting to keep traveling in the same direction down the track. You would need to make a rail loop for the cart to reverse.

The trailer for the game of the store page has an instance where a minecart carries a log on a one way track. Maybe that is adding to the confusion of how they work because it leaves the impression that it can reverse.

Edit: this is how you make minecarts travel on a single line. add 'Pusher' logistic blocks to the end. https://steamcommunity.com/sharedfiles/filedetails/?id=2620161204
Last edited by Vin Carver; Oct 5, 2021 @ 7:05am
Rico Oct 9, 2021 @ 8:00am 
Nice tip on using pusher blocks :steamthumbsup:
47th Lemon Nov 20, 2021 @ 1:34pm 
Seconded that the tip about pusher block was neat.
I, too, had trouble setting up and understanding why my minecarts wouldn't automatically turn back at loader/unload points.

In any case at least pusher block forces them to turn around.
vizthex Nov 20, 2021 @ 2:02pm 
Originally posted by 47th Lemon:
Seconded that the tip about pusher block was neat.
I, too, had trouble setting up and understanding why my minecarts wouldn't automatically turn back at loader/unload points.

In any case at least pusher block forces them to turn around.
still dumb though, hope the dev can make them work as expected soon.
HulaGremlin Nov 20, 2021 @ 2:07pm 
thats generally how minecrafts work tho. they go in one direction unless acted upon by some other force. if you just want it to go back and forth you can use other things or pushers. Asking to change the default behavior when theirs a workaround is a bit much
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Date Posted: Oct 3, 2021 @ 2:54pm
Posts: 11