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No idea what your town looks like, but that would be my first guess. Use belts and chutes so you don't need workers for delivering goods.
And btw, you don't want to see what my town looks like.
It's very hard without further info to check what the problem might be.
Split your multi-worker buildings into more buildings. Remember that 2 buildings with 1 worker each will do more work than 1 building with 2 workers in it. Assigning multiple workers to one building gives diminishing returns (except for gatherer buildings like farms)
That's definitely information I didn't know. Mines fall under the "gatherer building" list, right?
Steam power should be available at that point. It gives a good boost to most things and lets single worker buildings be highly effective. I think there's a trickier setup with mana later on.
Don't try running massive factories over a single item. For the most part, 1 or 2 production chains for any particular item is all you really need. It may be worth investing an an extra belt or rail setup, but a player can only spend resources so quickly.
Town happiness is the big production booster. Provide a little bit of every item type to the town, and it will boost the output of everything in a major way. The boosted output means everything to tiny production setups, since a lot of partial demands getting maxed out is way better than overloading on one good.
Funny you should mention...
I have a steam generator at the edge of a lake being fed with coal. As a test, I put a forge next door and ran above ground steam pipes connecting the two. The forge is getting a steam boost of 9. So I know I've got that part working. But unless things have changed, I should be able to connect steam underground. Watching a youtube video, he just brought up the grid view and stretched a steam pipe between the generator and a building and it was all connected, but that's not working for me. I have to wonder if the game was updated since that video.
-upgrade houses- (said; its usually where i miss out the most)
-more buildings for production ( said; gatherers can be compressed to 1 building, producers should have more workers, but being effecient can save workers) IE: having 5 wood cutters in a forester that doesnt need 5 eats up workers
- happiness (said; when everything starts getting buffed, the workers effeciency shoots up)
-Check for effeciency: Find bottlenecks and jams within a production line; and rectify them to improve effeciency: IE; if a building is not producing non stop; its bottle necked, something earlier isnt producing fast enough. If a building is not unloading fast enough, its jammed, and you need to either get products out faster, or the end of the production is fine, and you have too many workers in gathering.
Personally, I found the 300-500 mark for workers is when things started becoming effecient, and really didnt need much more to reach the endgame with 600-700 workers. So I'd wager its more about effeciency than it is about throwing more workers at the problem.
Are you capping your Happiness production with every distribution building? Each bar should be full, and you shouldnt be using more workers than needed to hit those caps.
Pictures are always good :)
*PS: havent played since a bit before the train update, but will hopefully be getting back into it soon*
Sorry, new to the game and I honestly don't know what that means. First, what's a "distribution building"? Is that the same as a storage building like a barn? The only place I see any sort of happiness indicator is on the houses. I'm seeing lots of blue smily faces there.
Each market has a pile of item types. Supplying more item type will give more bonus happiness for the town. High happiness gives a global speed buff to worker buildings, and the bonus gets pretty huge.
Steam now flows through pipes above ground. They can be connected through the overhead view, but in general the pipe system is very height sensitive so it's better to use the 3d view. Pipes require fluid connectors to access a building.
Ok, I'm definitely doing some of that. Enough? Who knows... I've got a food market, general store, apothecary and gourmet foods. LOTS of stuff that I'm not supplying, but hopefully enough to keep the people happy enough. The happiness numbers are 27/270 up to 96/270.
So no underground anymore? That sucks. Because things are already pretty hectic above ground with roads, belts and chutes.
So when I'm in grid mode and running steam pipes all over the place, is that not doing anything and just maybe wasting pipes?
I place a Steam Generator on the edge off a lake so that it's blue when I place it. I supply it with coal. Both inputs are full. Steam output is maxed at 10.
Nearby is a Grain Mill. I click on Add Steam Booster.
'G' for Grid mode and I connect the middle of the Steam Generator to the middle of the Grain Mill using a steam pipe. A pipe shows connecting them with animated arrows flowing.
Back out of Grid mode, the Steam Generator still has a pipe-questionmark icon with the tooltip "This building needs a pipe outlet", and the Grain Mill is getting no steam.
So how many things did I do wrong here and what's the right way to do it?