Factory Town

Factory Town

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Wlgwalker May 5, 2020 @ 11:47am
Rule Presets?
I love the new modding update! It's so nice being able to make your own rule sets, and later even make your own items using your images. I think this has a lot of potential. Though, before I go and end up doing a complete overhaul of the game (I'm not saying this game isn't bad, I love it how it is, but I want to put my twist to it, as modders do.) How do I exactly save a preset. If I'm going to do a complete overhaul, it's going to take a lot of time, at which I don't have, so how would I save a rule set, and come back to edit it later? Also, once I do this, I would like to send it out to the workshop, how would I go about doing this?

Here's a basic summary of what I just said:

How do I save and load rule sets, if I can. And if I can't do that. Then I would gladly suggest the ability to do so. Also, how do I exactly post rule sets on the workshop?
Originally posted by Erik Asmussen:
Great question. So you can access Edit Rules when you're creating the game, but also any time you are playing a map (via Menu / Editor / Edit Rules). And every map file stores a copy of all of the active rule modifications. So in a sense, the regular maps are where you do the rule editing.

But the key is you can export *just* the rule set info from your current map. At any time you're playing your map, you can go to Menu / Save, and select the file type 'Rule Set' and it will save your map's rule modifications as a standalone file.

Similarly, any time during a map you can go to Menu / Load, select the file type 'Rule Set', then when you pick a Rule Set File it will import those rules to your current map. (Note it will overwrite all active rules - haven't yet added ability to 'merge' or 'append' rules, but I hope to at some point).

You can also select those saved Rule Sets when creating a new game via Rule Set / Preset (Load), then have 'local files' as the file source.

A standalone rule set editor might make sense (i.e. don't need to open a map), I'll note that for the future.

In terms of posting to the workshop, the process is to go to the normal Save menu, pick the file type you want to post, but instead of 'Save' you hit ''Export' at the bottom, which opens up a new menu with some additional options.
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Erik Asmussen  [developer] May 5, 2020 @ 2:29pm 
Great question. So you can access Edit Rules when you're creating the game, but also any time you are playing a map (via Menu / Editor / Edit Rules). And every map file stores a copy of all of the active rule modifications. So in a sense, the regular maps are where you do the rule editing.

But the key is you can export *just* the rule set info from your current map. At any time you're playing your map, you can go to Menu / Save, and select the file type 'Rule Set' and it will save your map's rule modifications as a standalone file.

Similarly, any time during a map you can go to Menu / Load, select the file type 'Rule Set', then when you pick a Rule Set File it will import those rules to your current map. (Note it will overwrite all active rules - haven't yet added ability to 'merge' or 'append' rules, but I hope to at some point).

You can also select those saved Rule Sets when creating a new game via Rule Set / Preset (Load), then have 'local files' as the file source.

A standalone rule set editor might make sense (i.e. don't need to open a map), I'll note that for the future.

In terms of posting to the workshop, the process is to go to the normal Save menu, pick the file type you want to post, but instead of 'Save' you hit ''Export' at the bottom, which opens up a new menu with some additional options.
Last edited by Erik Asmussen; May 5, 2020 @ 4:01pm
Wlgwalker May 5, 2020 @ 3:20pm 
Originally posted by Erik Asmussen:
Great question. So you can access Edit Rules when you're creating the game, but also any time you are playing a map (via Menu / Editor / Edit Rules). And every map file stores a copy of all of the active rule modifications. So in a sense, the regular maps are where you do the rule editing.

But the key is you can export *just* the rule set info from your current map. At any time you're playing your map, you can go to Menu / Save, and select the file type 'Rule Set' and it will save your map's rule modifications as a standalone file.

Similarly, any time during a map you can go to Menu / Load, select the file type 'Rule Set', and it will import those rules to your current map. (Note it will overwrite all active rules - haven't yet added ability to 'merge' or 'append' rules, but I hope to at some point).

You can also select those saved Rule Sets when creating a new game via Rule Set / Preset (Load), then have 'local files' as the file source.

A standalone rule set editor might make sense (i.e. don't need to open a map), I'll note that for the future.

In terms of posting to the workshop, the process is to go to the normal Save menu, pick the file type you want to post, but instead of 'Save' you hit ''Export' at the bottom, which opens up a new menu with some additional options.

Alright, got it! Thanks for the response!
Erik Asmussen  [developer] May 5, 2020 @ 4:02pm 
I'm definitely interested in making this process smoother - so let me know any pain points you hit and what you think could be improved. I'll also try and write up a Steam Guide or something for players that are exporting / importing modifications.
arbeit57 May 6, 2020 @ 12:26am 
Unfortunately I still didn't get help from Eric even though I wrote him an email. As I said, I can no longer play the game. Let's see if it still works this year
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Date Posted: May 5, 2020 @ 11:47am
Posts: 4