Factory Town

Factory Town

データを表示:
How to destroy buildings?
I can destroy blocks, but this doesn't seem to remove placed buildings. Is there a way to do that?
< >
1-8 / 8 のコメントを表示
Erik Asmussen  [開発者] 2019年3月8日 6時21分 
Select the building, then hit Delete. I know the block vs. building destruction process is different and inconsistent, which is not great - but i wanted blocks to be very easily deletable and buildings harder to do so to prevent mistakes...might have to think about this more though.
Got it. I think your process there might be fine, but it wasn't obvious on how to do. I looked in the keybindings, but perhaps I just missed it there. Perhaps if there was an icon for deleting buildings in the lower left? Unless that is being saved for "commonly used commands" or something.
Erik Asmussen  [開発者] 2019年3月8日 9時25分 
I have a panel on far-right that shows commands for the current input context - is it disabled via preferences, or not visible enough?
You are right, it does display there. Just user error on my part it seems.
Erik Asmussen  [開発者] 2019年3月8日 9時38分 
Well, any time there's a user error it means there's likely a way I can help prevent it : )

A bunch of users have actually missed this window, I should make it bigger and/or add some animation to it.
please don't make it flash or make the ui bigger. my suggestion would be to add it as a keybind in the options (if it is not already there) so users can find it and second add it to the tutorial. ie, add a building then delete it. that will also give you the opportunity to give context to a deletion. ie, describe in the tutorial window what happens to the resource cost of a building (is it refunded in full, you get half back, you get nothing?) as well as describing what happens when a container building (barn or factory building) is deleted. what happens to the contents? vaporizes? goes into base if space available? something else? cheers!
heydonno の投稿を引用:
please don't make it flash or make the ui bigger. my suggestion would be to add it as a keybind in the options (if it is not already there) so users can find it and second add it to the tutorial. ie, add a building then delete it. that will also give you the opportunity to give context to a deletion. ie, describe in the tutorial window what happens to the resource cost of a building (is it refunded in full, you get half back, you get nothing?) as well as describing what happens when a container building (barn or factory building) is deleted. what happens to the contents? vaporizes? goes into base if space available? something else? cheers!

That sounds like a good way forward. Keeps the screen "clean", but educates the player on the functionality.
Hooch 2019年3月11日 9時36分 
Yup, DELETE being referred to in the tutorial would probably be the best solution. Non-invasive, unlike a flashing/animation, or larger box to the right.
< >
1-8 / 8 のコメントを表示
ページ毎: 1530 50

投稿日: 2019年3月7日 22時04分
投稿数: 8