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Actually moving building opens up the gameplay for an additional exploit (moving barns)
Knowing that I will make myself very unpopular I have to say that I am concernd that people, who lack reasonable thinking, are naive and are easily excited, bait the game developer into stupid and unnessary features.
What factory town currently needs the most is an economy rebalance and a reasonable lategame scaling.
I'm definitely open to 'balancing' the move feature, like requiring pickaxes or coins to move, so that it can't be used in an exploity-fashion. But generally I don't view it as an exploit because moving a barn full of goods doesn't actually solve production chain problems, so it's not really a full solution.
Economy rebalance is definitely in the plans, just trying to prioritize some basic interaction stuff that was causing friction & frustration.
Either way it's not exploitable, the amount of things you'd have to move to redesign a section of your production chain is exhaustive and time consuming. I welcome this as I didn't give enough space to my cake makers... which, btw, takes an exorbitant amount of stuff to make really slowly...
I've noticed there's a tendency for some sort of useless resource to take up a lot of room and eventually steal reconstructions.
I'm not sure if it's an exploit as such but I have a stack of barns in a corner of the map full of grain / wood / planks / coal etc that I move around as necessary to unload goods. It's particularly helpful (perhaps too helpful) to use barns as mobile storage for pesky little resource tiles eg three herb bushes or something.
Unfortunate to say that this is a prime example of what Nasabot (and me prior in other threads) were trying to warn about.