Factory Town

Factory Town

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GrungeBro Apr 23, 2019 @ 12:50pm
1 item in wagon
yes i want my wagons to be full of items and not just 1 or 2..how do i make them stay until they are full?
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Showing 1-9 of 9 comments
Anson Apr 23, 2019 @ 1:23pm 
there seem to be more wishes like this (also for carts), but in contrast to carts it seems to be much more difficult to invent something yourself because of fixed tracks for carts and pathfinding for wagons.

see also "More efficient wagons" at
https://steamcommunity.com/app/860890/discussions/0/3726075043713277371/
Last edited by Anson; Apr 23, 2019 @ 1:25pm
Shrank Apr 23, 2019 @ 1:30pm 
I agree that sometimes it will be nice if wagon stays till it's full.

Sadly it can cause alot of problems if you have more rail carts on same way.

In my current town i have lines where alot rail carts are full all the time while some of them travel with just few items.

If the one that have few items will stop for like a minute to be full it will block all other rail carts that are full all the time.

Anyway having that as option will be nice for rails that have 1 rail cart.
Anson Apr 23, 2019 @ 2:11pm 
Originally posted by Shrank:
If the one that have few items will stop for like a minute to be full it will block all other rail carts that are full all the time.
only if you don't use a pusher or sorter to get carts off the main track to an (un)loading station, see also the other discussion. nonetheless it would be nice to have simple options or checkmarks ("unload until empty" / "load until full") instead of having to build logic setups at all stations.
Last edited by Anson; Apr 23, 2019 @ 2:15pm
Shrank Apr 23, 2019 @ 2:37pm 
Originally posted by Anson:
Originally posted by Shrank:
If the one that have few items will stop for like a minute to be full it will block all other rail carts that are full all the time.
only if you don't use a pusher or sorter to get carts off the main track to an (un)loading station, see also the other discussion. nonetheless it would be nice to have simple options or checkmarks ("unload until empty" / "load until full") instead of having to build logic setups at all stations.

I must say i never used pushers etc. because i didn't need to do it yet. Maybe in future but right now my simple rails works perfect in my 3rd town. Anyway i will read post later :)

About the topic.

Alot people don't need to use them or will never reach endgame to be forced to use them.

That's why i explained what problems can happen if one cart will wait to be full and block all other carts.

Anyway i said too it can be as an option to toggle so people who use one rail car on rails will be able to use it. If it will be an option to toggle on/off everyone will be happy :steamhappy:
Last edited by Shrank; Apr 23, 2019 @ 2:39pm
Lil Puppy Apr 23, 2019 @ 7:10pm 
If it's toggle-able then we can set logic to detect another rail cart approaching and send them both on their way. As long as we get the logic updated so it can detect people, wagons, rail carts, etc.
Lord_VIO Apr 24, 2019 @ 2:47am 
We should have priority fill settings like which guys I want to fill first. So If I had two wagons going to two different places and I want timber to go to storage and 1 to lumber mill I should be able to pick which one is filled first.
Draggy Apr 24, 2019 @ 4:45am 
Originally posted by Negan:
We should have priority fill settings like which guys I want to fill first. So If I had two wagons going to two different places and I want timber to go to storage and 1 to lumber mill I should be able to pick which one is filled first.

Thats not that hard to do! Just be a bit crative with your tracks.

doing a quick screen for you; [img]https://i.imgur.com/C7IZiVw.jpg[/img]

bottom setup is for early game, that one cart fills at forestry (or storage with lumber jacks) and fillst the silo at the mill first, THEN passes the Barn (inventory filter to lumber!)

Upper setup is if you have alread those blue logic blocks:

you have 3 carts waiting at the forestry and they only start if fully loaded

at least 3-4 of all those minecarts on that track have to be set to filter logs.

the filter at the forestry set to logs lets only carts pass to the station that have the filter on logs, all others get pushed up becasue its the only valid path for them.

the pushers (set to logs) at the mill and the barn push unly carts up that have a filter on logs (or have logs in them. all other just go straigh on.

once one of the stations is filled with 3 carts, all others just circle around till they find a free station.

The math blocks to make the carts wait for fulload/unload are set as this:

Inventory sensor has offset (yellow arrow) onto the trainstation. Then has a blue connection (done with rightclick) onto the math block. the math block is set to either (<20) for load or (!=20) ((not equal to zero)) for unload. now another blue connection from the math block to the blocker... DONE!

PS: i messed up the trainstations in both setups, lol. mill and barn need a unload station, not a load station ^^
Last edited by Draggy; Apr 24, 2019 @ 5:18am
GrungeBro Apr 24, 2019 @ 6:23am 
i dont use rails cause i dont like em so i use convryor belts and wagons..i am wondering how to do a wagon setup for waiting till it is full to take to kitchen and food market and general store..if someone can explain or picture with small explanation would be great
Draggy Apr 24, 2019 @ 8:20am 
Originally posted by DoomTucan:
i dont use rails cause i dont like em so i use convryor belts and wagons..i am wondering how to do a wagon setup for waiting till it is full to take to kitchen and food market and general store..if someone can explain or picture with small explanation would be great

it could work with a similar setup. you just may need to use fences or other "blockers" to force your waggons onto certain pathes to wait at a certain load/unload. idk if train stations would work there as "detectors" (you can put them on the ground without rails!) needs to be tested. but could be an idea to get stuff moving in your scenario.

PS: in mid/lategame you have atm no oter chance than using carts on magic rails. with higher happyness your production lines start to poop out products with insane speed. wagons cant handle the logistics any more. but... you will see it yourself ^^

EXAMPLE: A milk farm on "normal" speed gives out 1 milk/2sec. With a happyness of 1000 in your city this speeds up to 10 milk/2 sec even magic belts cant handle this already. now.... you have to feed the cows, too which want 2x food every 2 seconds. results in 20 food /2 sec to feed a single milk farm running on steroids. aaand... all bonusses like steam or mana dont even apply yet......

so at the moment (hence no omni pipes implemented yet) you end most likely up with something like this: [img]https://i.imgur.com/X37HzK6.jpg[/img]

Its ugly as F*** but.... works

And in the end... if you build fences around all your waggon pathes you did build nothing else than a low throughput impromptu waggon-rail-track.... right?
Last edited by Draggy; Apr 24, 2019 @ 8:45am
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Date Posted: Apr 23, 2019 @ 12:50pm
Posts: 9