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With bread you just take the Flour you've been selling and combine it with some wood or coal in the kitchen and voila, you have bread.
With sandwiches you not only need to make bread, but also dive deep into Animal meat and milk production(wich takes a lot of grain) and cloth to make the cheese. Then cook the chicken and transport it with the cheese to the sandwich kitchen to then only get 26 gold per sandwich.
Meanwhile you could have allready made 240 yellow coins from just selling the bread until you have sold just one sandwich. And if that wasn't bad enough, the fact that sandwiches satisfy two categories at once doesn't help much either.
Making bread is just way easier to sustain than making sandwiches, especially if you compare the spaces required for both products and then compare the coins you gained.
Bread is just the more reasonable choice here.
Althought i haven't played for a couple weeks now, so i was just curious.
Well, I found something out actually. If you pipe cheese out of one kitchen, bread out of another kitchen, and cooked chicken out of another kitchen, pipe those 3 ingredients into a kitchen that only makes sandwiches and with steam pipes and max workers, then it's actually workable. Only problem is that it feels kinda ridiculous having to do it that way. But with running those harvester drills, that's 200 gold per run, so running bread sales doesn't cover it.
It's just the cheese is the thing that bothers me the most: 10 sec craft time while one sandwich needs like 1 every 2-3 sec.?
It was ok, my sandwiches were backing up and i eventually just diverted some to the houses(wich i did with the bread before) but everytime i was like: "Yeah, now its running smoothly, let me continiue on that other thing." *me after 30 mins comes back* "oh the production isn't running smoothly anymore, what happened?" There wasn't enough cheese, so i readjust it everytime i work on something else and the cycle repeates.
I don't know, its just weird.
Yep, this sounds EXACTLY like my problem. The cheese craft time is just... off or something. I would need another cheese kitchen to keep up with sandwich craft time. However, I also noticed it with wood wheels. I have two wood wheel workshops pushing out wood wheels for the cloth conveyor, because it takes longer to make the wheel. Again, another oddity.
Sometimes I'll just sit there staring at my producers. It's easy to think there isn't a problem when you have a surplus of certain goods. Are the material needs of your grain mills constantly being met? What about your pastures? Do you cache your surplus materials between your production lines (in barns or silos)? These caches might trick you into thinking you can produce enough when you really can't. Demand can fluctuate, especially if you are transporting via packagers or other means. This will cause your kitchens to back up (along with your material caches).
I'd like to hear more about your systems and how you solved your issues. Thanks for the interesting read.
The only issue was trying to do all of it through one single kitchen. So making the bread, cooking the chicken, making the cheese and then making the sandwich, it was overkill for just one kitchen to handle. I found it more efficient to just make bread send bread to second kitchen. Cook raw chicken, send cooked chicken to second kitchen. Turn milk into cheese, send cheese to second kitchen, second kitchen makes sandwich. Granted you end up using more workers, but I've found that this is probably the best way to do it, if you want to make more yellow coin.
So I now have a steady flow of sandwiches coming out of the kitchen. I have 2 bread kitchens making bread, 2 kitchens making cheese, and 1 kitchen cooking chicken, and that's all getting sent to a kitchen that makes sandwich.
This is probably the best way to do it, if you want your conveyor belts to be full of an item.
Awesome!!
But, the Bread and Chicken will build up faster than the Cheese. So, set up a second Grabber for the Bread and Chicken. But, put a math counter on these. If the Bread count in the Barn goes above 50, open the second Bread grabber and send the excess Bread directly to the Market. Do the same for the Chicken. Nothing will ever be wasted.
Initially, all the individual components ARE going to the market, because I started small and built up. So then I just put my "assembler" kitchen near the conveyor leading to the market. I put short feeder conveyors leading from the main conveyor to the kitchen, with pushers on the main conveyor to shunt bread, chicken and cheese into the assembler. If the assembler kitchen is full, the pusher will let the food pass and it'll go to the market. If the assembler has space, the pusher will feed it what it needs. The assembler kitchen just dumps finished products back onto the main conveyor after the pushers that feed it.