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Everyone's first idea for how to get through solving a puzzle is not necessarily going to be the same every time, so it's definitely got trial and error to it. I would place both LN1 and LN2 in the puzzle platformer niche genre (+ horror elements, obviously).
The following post by SAMNESIAC (also the last one), commenting in a thread for the first game is pretty accurate for both games and might maybe help with your thought process as you go through the game (if you want):
https://steamcommunity.com/app/424840/discussions/0/7187237851765289879/
For example: one can see on the floor where they is a trigger for a trap. It's not easy to see but there are no "gotcha! you're dead!" moments.
Admittedly I returned the game because achievements were not unlocking. But I made it to the end of level 2 and it didn't feel like I could predict those deaths.
If course I could be wrong since I only played the first two chapters.
With all due respect, I wonder if you're judging a horror game by an action game standard.
It's the inelegance and the clunkiness that is the charm for me.
You definitely have a point, most horror games have you pretty weak and awkward, as opposed to most other genres.
The trick there is, can a game be fun with purposefully clunky combat?
I had a pretty bad time I level two when you need to hit a series of school kids with the club. Hitting one or two was kinda satisfying, but there is a string of quite a few school kids at one point which I had to redo a lot to get down the timing. To me, it wasn't fun but tedious.
Though of course opinions vary, you seem to have enjoyed it.
I had to put the game down for a while and come back to it, and I finally passed the part where I was whacking kids with a hammer, and got to the flashlight section, which is also frustrating, and for exactly the same reasons, though maybe not quite as bad as the hammer section.
Really clunky controls aren't good for a game that requires exact timing and precision to progress, especially when the game just has you restart a few steps backwards.
The end result is just repeating yourself until you give up and ragequit. It's not fun, it's not scary, it's not entertaining. It's just frustrating.
It is 100% a trial and die and figure out that's what you were not supposed to do type of game. Outlast two did this a lot It was very annoying. And the game has pretty low budget gameplay design to begin with. They wanted us to see the unique death animations that's probably why they added so many cheap trap type deaths during enemy fights. Except they forgot to animate any of the death animations because everything looks exactly the same when you just rag doll lifeless
Lol nice try dev on your alt account. 98% of the chase scenes in both little nightmares games are literally trial and error gotcha moments. The developers even openly said this was the case because they didn't want you rushing through the game and that the bad controls and clunky unpredictable moments extend the game and make it more spooky. Also very frustrating