Return to Nangrim

Return to Nangrim

Quickdraw Nov 23, 2023 @ 6:13am
The Lord of the Rings: Return to Moria vs Return to Nangrim
Return to Moria:
"A survival-crafting game in a similar vein to Minecraft and Valheim, The Lord of the Rings: Return to Moria sees players control a Dwarf as they head deep into the depths of the Misty Mountains. The general gameplay loop of Return to Moria will have players mining walls and deposits in order to collect valuable resources, which they can then use to craft new structures, weapons, or defensive items like armor and consumables. Players will also need to manage their Dwarf's various life stats, ensuring that they have enough food, that they're warm enough, and that their sleep levels are kept normal." - Game Rant.

In short just another dumb farming game.

How about Return to Nangrim ?
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Showing 1-15 of 18 comments
Sycoforge  [developer] Nov 24, 2023 @ 12:06am 
"Return to Nangrim" immerses players in a lore-rich environment, brimming with opportunities for exploration. The game emphasizes survival through intricate resource loops, demanding players to engage deeply with its systems. It's not just about survival; it's about thriving in a world where every resource, from ores to gems, is invaluable. The dynamic weather, shifting seasons, and celestial mechanics present relentless challenges, testing the player's resilience.

A key aspect of the game is its focus on alchemical processes, both in cooking and brewing as well as in forging. Discoveries made in these areas are essential for progress. The game encourages thorough exploration and attention to detail. An old letter found in the game isn't just a piece of paper; it's a window into ancient knowledge, offering clues and insights. The environment is filled with secrets and hidden paths, urging players to inspect their surroundings closely.

Interactivity and resourcefulness are central to the gameplay. For example, finding a twig isn't just a trivial event. It can be an opportunity to experiment – drying it in an oven, grinding it into powder, and then creatively using it to prepare a unique dish like 'twig powder soup with mushrooms and beer.' Such actions demonstrate the game's focus on innovative survival strategies, where even the most mundane items can be crucial for sustenance and strength.

We've consciously avoided implementing "locked systems" that restrict player actions. For example, we don't adhere to rigid rules like "this tree can only be felled with an axe." Instead, we embrace a more flexible approach to problem-solving and resource utilization.

Say you only have an old knife at your disposal. In many games, this would limit your options, but not in "Return to Nangrim." Here, you can still take on the challenge of felling a tree, albeit with more time and effort involved. The game rewards creativity and perseverance. So, with your old knife in hand, you might say, "Alright, give me an hour, and I'll have felled this elven home!" 🪓😏

In "Return to Nangrim," every element is purposefully placed to enrich the player's experience, offering endless possibilities for crafting unique stories. This overview encapsulates our vision for the game – a world where survival, exploration, and alchemy converge to create an immersive, challenging experience.

See you under the mountain! 🏔️⛏️⚒️🍻💎
Quickdraw Nov 24, 2023 @ 5:57am 
Thank you, just don't send us to Moria :hellyeah1:
Sycoforge  [developer] Nov 24, 2023 @ 9:42pm 
We'll send you to Nangrim! 🍻
May we ask what your main pain point was in Moria? Just asking for a friend.
Quickdraw Nov 25, 2023 @ 6:15am 
Crafting/building - gather tons of materials or spend the rest of your life in box size cave,
floating items/constructions, combat, constant goblin raids, AI.
Last edited by Quickdraw; Nov 25, 2023 @ 6:15am
Rockstar Nov 29, 2023 @ 7:32am 
Originally posted by Sycoforge:
"Return to Nangrim" immerses players in a lore-rich environment, brimming with opportunities for exploration. The game emphasizes survival through intricate resource loops, demanding players to engage deeply with its systems. It's not just about survival; it's about thriving in a world where every resource, from ores to gems, is invaluable. The dynamic weather, shifting seasons, and celestial mechanics present relentless challenges, testing the player's resilience.

A key aspect of the game is its focus on alchemical processes, both in cooking and brewing as well as in forging. Discoveries made in these areas are essential for progress. The game encourages thorough exploration and attention to detail. An old letter found in the game isn't just a piece of paper; it's a window into ancient knowledge, offering clues and insights. The environment is filled with secrets and hidden paths, urging players to inspect their surroundings closely.

Interactivity and resourcefulness are central to the gameplay. For example, finding a twig isn't just a trivial event. It can be an opportunity to experiment – drying it in an oven, grinding it into powder, and then creatively using it to prepare a unique dish like 'twig powder soup with mushrooms and beer.' Such actions demonstrate the game's focus on innovative survival strategies, where even the most mundane items can be crucial for sustenance and strength.

We've consciously avoided implementing "locked systems" that restrict player actions. For example, we don't adhere to rigid rules like "this tree can only be felled with an axe." Instead, we embrace a more flexible approach to problem-solving and resource utilization.

Say you only have an old knife at your disposal. In many games, this would limit your options, but not in "Return to Nangrim." Here, you can still take on the challenge of felling a tree, albeit with more time and effort involved. The game rewards creativity and perseverance. So, with your old knife in hand, you might say, "Alright, give me an hour, and I'll have felled this elven home!" 🪓😏

In "Return to Nangrim," every element is purposefully placed to enrich the player's experience, offering endless possibilities for crafting unique stories. This overview encapsulates our vision for the game – a world where survival, exploration, and alchemy converge to create an immersive, challenging experience.

See you under the mountain! 🏔️⛏️⚒️🍻💎
This is the best answer i could have expected. I‘m thrilled for this game, in particular the alchemistry forging process.
Bandy Dec 1, 2023 @ 6:12am 
Originally posted by Quickdraw:
Crafting/building - gather tons of materials or spend the rest of your life in box size cave,
floating items/constructions, combat, constant goblin raids, AI.
I've seen reviews of it, and yes, it is early access and balance should be attainable. But meanwhile so much potential there.

Room for BOTH dwarf games on my HD.
Xhal Dec 24, 2023 @ 9:30pm 
Return to Moria is EGS exclusive so it might as well not exist.

I'm eager to see more of Nangrim through.
Avanar Jan 7, 2024 @ 10:09pm 
Originally posted by Quickdraw:
Return to Moria:
"A survival-crafting game in a similar vein to Minecraft and Valheim, The Lord of the Rings: Return to Moria sees players control a Dwarf as they head deep into the depths of the Misty Mountains. The general gameplay loop of Return to Moria will have players mining walls and deposits in order to collect valuable resources, which they can then use to craft new structures, weapons, or defensive items like armor and consumables. Players will also need to manage their Dwarf's various life stats, ensuring that they have enough food, that they're warm enough, and that their sleep levels are kept normal." - Game Rant.

In short just another dumb farming game.

How about Return to Nangrim ?

You are prejudging..... i am a huge dwarven fan and at the same time a LotR nerd and boy do i love return to moria.

I played the demo of Return to Nangrim quite some time ago and really enjoyed it. The downside for me was that it doesn´t have Multiplayer (at least co-op) and that the Demo was very limited with still no release date, not even EA, announced.

Return to Moria really did the job and its fantastic. Very nice atmosphere, sympathic dwarves around, disguisting orcs, trolls and more and finally a very neat building system. And it is not at the end of the lane yet, there will be updates coming and expanding that experience.

That having said... what happened to Nangrim? Any plans on the release (at least EA)? Any plans on Mulitplayer/Co-op?
repaeR Jan 10, 2024 @ 6:31pm 
I'm sorry up front for asking this: if anyone here plays Return to moria, and needs buddy to play with? I'm available, I use Mountain Time.

Also, if anyone knows a forum for Return to moria on steam, I'll be happy to go there instead of being here, thanks.
Rockstar Jan 27, 2024 @ 3:21pm 
Originally posted by repaeR:
I'm sorry up front for asking this: if anyone here plays Return to moria, and needs buddy to play with? I'm available, I use Mountain Time.

Also, if anyone knows a forum for Return to moria on steam, I'll be happy to go there instead of being here, thanks.
Hey bud, i played RtM over christmas through. If you have any questions, don’t hesitate to add me and ask.
friendly Sep 18, 2024 @ 12:56am 
Originally posted by Sycoforge:
"Return to Nangrim" immerses players in a lore-rich environment, brimming with opportunities for exploration. The game emphasizes survival through intricate resource loops, demanding players to engage deeply with its systems. It's not just about survival; it's about thriving in a world where every resource, from ores to gems, is invaluable. The dynamic weather, shifting seasons, and celestial mechanics present relentless challenges, testing the player's resilience.

A key aspect of the game is its focus on alchemical processes, both in cooking and brewing as well as in forging. Discoveries made in these areas are essential for progress. The game encourages thorough exploration and attention to detail. An old letter found in the game isn't just a piece of paper; it's a window into ancient knowledge, offering clues and insights. The environment is filled with secrets and hidden paths, urging players to inspect their surroundings closely.

Interactivity and resourcefulness are central to the gameplay. For example, finding a twig isn't just a trivial event. It can be an opportunity to experiment – drying it in an oven, grinding it into powder, and then creatively using it to prepare a unique dish like 'twig powder soup with mushrooms and beer.' Such actions demonstrate the game's focus on innovative survival strategies, where even the most mundane items can be crucial for sustenance and strength.

We've consciously avoided implementing "locked systems" that restrict player actions. For example, we don't adhere to rigid rules like "this tree can only be felled with an axe." Instead, we embrace a more flexible approach to problem-solving and resource utilization.

Say you only have an old knife at your disposal. In many games, this would limit your options, but not in "Return to Nangrim." Here, you can still take on the challenge of felling a tree, albeit with more time and effort involved. The game rewards creativity and perseverance. So, with your old knife in hand, you might say, "Alright, give me an hour, and I'll have felled this elven home!" 🪓😏

In "Return to Nangrim," every element is purposefully placed to enrich the player's experience, offering endless possibilities for crafting unique stories. This overview encapsulates our vision for the game – a world where survival, exploration, and alchemy converge to create an immersive, challenging experience.

See you under the mountain! 🏔️⛏️⚒️🍻💎


all of this sounds great but another year later and i don't see anyway to test, demo or buy nangrim

will it have steam deck support on day 1?
MaceLupo Oct 23, 2024 @ 1:38pm 
The Lord of the Rings: Return to Moria seems not to be that good, but it at least exist. My hopes for this one are fading.
Avanar Oct 23, 2024 @ 7:54pm 
Originally posted by MaceLupo:
The Lord of the Rings: Return to Moria seems not to be that good, but it at least exist. My hopes for this one are fading.
i have played it for many hours and love it. its a great game in my opinion
Gearhart Nov 2, 2024 @ 12:24pm 
Return to Moria looks like a game from the 2010's
Avanar Nov 3, 2024 @ 1:19am 
Originally posted by Gearhart:
Return to Moria looks like a game from the 2010's

eh no?
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