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A key aspect of the game is its focus on alchemical processes, both in cooking and brewing as well as in forging. Discoveries made in these areas are essential for progress. The game encourages thorough exploration and attention to detail. An old letter found in the game isn't just a piece of paper; it's a window into ancient knowledge, offering clues and insights. The environment is filled with secrets and hidden paths, urging players to inspect their surroundings closely.
Interactivity and resourcefulness are central to the gameplay. For example, finding a twig isn't just a trivial event. It can be an opportunity to experiment – drying it in an oven, grinding it into powder, and then creatively using it to prepare a unique dish like 'twig powder soup with mushrooms and beer.' Such actions demonstrate the game's focus on innovative survival strategies, where even the most mundane items can be crucial for sustenance and strength.
We've consciously avoided implementing "locked systems" that restrict player actions. For example, we don't adhere to rigid rules like "this tree can only be felled with an axe." Instead, we embrace a more flexible approach to problem-solving and resource utilization.
Say you only have an old knife at your disposal. In many games, this would limit your options, but not in "Return to Nangrim." Here, you can still take on the challenge of felling a tree, albeit with more time and effort involved. The game rewards creativity and perseverance. So, with your old knife in hand, you might say, "Alright, give me an hour, and I'll have felled this elven home!" 🪓😏
In "Return to Nangrim," every element is purposefully placed to enrich the player's experience, offering endless possibilities for crafting unique stories. This overview encapsulates our vision for the game – a world where survival, exploration, and alchemy converge to create an immersive, challenging experience.
See you under the mountain! 🏔️⛏️⚒️🍻💎
May we ask what your main pain point was in Moria? Just asking for a friend.
floating items/constructions, combat, constant goblin raids, AI.
Room for BOTH dwarf games on my HD.
I'm eager to see more of Nangrim through.
You are prejudging..... i am a huge dwarven fan and at the same time a LotR nerd and boy do i love return to moria.
I played the demo of Return to Nangrim quite some time ago and really enjoyed it. The downside for me was that it doesn´t have Multiplayer (at least co-op) and that the Demo was very limited with still no release date, not even EA, announced.
Return to Moria really did the job and its fantastic. Very nice atmosphere, sympathic dwarves around, disguisting orcs, trolls and more and finally a very neat building system. And it is not at the end of the lane yet, there will be updates coming and expanding that experience.
That having said... what happened to Nangrim? Any plans on the release (at least EA)? Any plans on Mulitplayer/Co-op?
Also, if anyone knows a forum for Return to moria on steam, I'll be happy to go there instead of being here, thanks.
all of this sounds great but another year later and i don't see anyway to test, demo or buy nangrim
will it have steam deck support on day 1?
eh no?