Fragile Fighter

Fragile Fighter

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YQMaoski Mar 4, 2019 @ 4:12pm
Suggestions
So I have a few more suggestions to make here.

1. The "Dance" background banner that shows up on the third level so often can be easily mistaken for an impassable wall. I was stuck on a sublevel for a little bit because I couldn't figure out where to go because of this. If in these areas either the Dance banner can be moved to show there's a way through or somehow otherwise changed, it would be great.

2. The Shop/Gallery in the Doors screen is not very clear. Once again, I was playing on default settings for quite a while before I realized I could go buy some upgrades.

3. The "Floating" effect from the jumping is really hard to get used to. I am not sure if this is done on purpose, but the whole anti-gravity effect makes all of the other controls feel strange.

4. Is there a way to remap buttons on the control pad? I would love to be able to not use the left trigger to jump.

5. Voice acting in the small segments that they are there are way too faint with respect to the background music and the other sound effects. I am playing at a comfortable level of sound that I can listen to the music while I play. But when the voices show up, they are barely audible. (So I have been relying on the text captions instead.)

6. F12/Screenshot button still brings up debug/developer tools, it would be great to remove this now that the game is released.

7. Optomization needs to improve for the 4th big level when it comes to using the projectile weapon. I have it fully upgraded, for the final 3 sub levels, there is a lot of lag whenever using this weapon against the Dragon. The sword is fine. (Win 10, i7-8700, RTX2080, 16 GB Ram)

8. The hitboxes need adjustment. That purchasable shield increased the hitbox to include the whole circle, which doesn't make sense. It should be kept at the original size. Or maybe this is not the case, it just feels that way to me. I am avoiding hits that are body hits and the shield is breaking.
Last edited by YQMaoski; Mar 4, 2019 @ 4:40pm
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Showing 1-5 of 5 comments
marinahova  [developer] Mar 4, 2019 @ 7:31pm 
YQMaoski, thank you for your suggestions, we are working on those right now. Marina.
YQMaoski Mar 4, 2019 @ 7:39pm 
I also just completed the game on Normal mode, and only the Easy mode achievement unlocked, can you look into whether this is triggering incorrectly somehow? I agree that beating the game on normal or hard should have the easier difficulty(s) unlocked as well, but was I stuck on unlocking the Easy mode completion achievement just because it was my first play through?

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Also back up to point #3 above, the floating effect is vital to getting through the final level/sublevel of the game, so I guess I wouldn't necessarily change that, unless you want to rebalance and retest that specific level because the screen movements would need to be adjusted if the jump/air times are changed as well.
marinahova  [developer] Mar 6, 2019 @ 10:06pm 
Hi YQMaoski, I appreciate your detailed suggestions and we are looking into those issues right now. I have a question about your review, was it based on the Pre-Release Beta or was that after Fragile Fighter's release .....and our first update (with changes according to your first list of suggestions)? Thank you, Marina.
YQMaoski Mar 7, 2019 @ 7:05am 
I played 1/2 hour before release, and the greater chunk of what I played was done on March 4th. I was writing those suggestions above in between and after playing sessions. So the suggestions are post-release/post-update.
marinahova  [developer] Mar 7, 2019 @ 6:10pm 
Thank you for your reply! I appreciate your feedback and your time! Marina.
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