Tribes of Midgard

Tribes of Midgard

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765 Aug 19, 2022 @ 8:37am
What's wrong with this game?
It looks great but it dropped from 30k to 3k players within the first 2 months, why is that?
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Showing 1-15 of 21 comments
TheNerdyLifter Aug 19, 2022 @ 4:01pm 
i played for a while, but it got repetitive with no real challenge after you kinda clear everything. when new content comes out, player base will spike up but it'll diminish after everyone pretty much beats the saga
RNG_Wizard Aug 19, 2022 @ 4:21pm 
It's repetitive. Every run is identical with the same progression and objectives. Because you're on the clock, you're pressed to use the same classes, weapons and runes that are the most powerful. Meanwhile, combat is just tank and spank, only bosses are worth the effort to dodge. However, actions get queued, dodges don't cancel attacks, enemies hit you through walls, you constantly get stuck on terrain, many attacks go not where your mouse is but where your character is pointing, and everything takes way too long. It all lends to a game that just doesn't feel good to play.

The biggest problem is that players are forced to go fast which kills off non meta options, meanwhile the game does everything to hinder you and slow you down as you go. It has an identity crisis and drives away everyone in the process.
WaterLord Aug 19, 2022 @ 11:31pm 
the survival mode just released i think. it should be entirely different. could be what we wanted from the beggining
As others said, it was repetitive and alot of time was wasted when players leave early etc.
Ash Aug 20, 2022 @ 5:15pm 
Originally posted by RNG_Wizard:
It's repetitive. Every run is identical with the same progression and objectives. Because you're on the clock, you're pressed to use the same classes, weapons and runes that are the most powerful. Meanwhile, combat is just tank and spank, only bosses are worth the effort to dodge. However, actions get queued, dodges don't cancel attacks, enemies hit you through walls, you constantly get stuck on terrain, many attacks go not where your mouse is but where your character is pointing, and everything takes way too long. It all lends to a game that just doesn't feel good to play.

The biggest problem is that players are forced to go fast which kills off non meta options, meanwhile the game does everything to hinder you and slow you down as you go. It has an identity crisis and drives away everyone in the process.

This is my biggest issue with Saga Mode. This ridiculous time pressure. It forces you to play the game in meta way, every playthrough is the same, but if you try to "suggest" it on official discord, you'll get stomped to hell for even saying that maybe it's not good at all.
I like other challenges in Saga mode, such as light tower defense, Jotuns spawning and going for our village, temperatures management etc, but time pressure is just bad. It crates a fake illusion of having a challenge.

This game was marketed as "roguelite", but other roguelikes and roguelites handled difficulty way better. Hades for exmaple. No time pressure, every PT can be very different, you can try different builds and all.
Sadly, it feels like devs are stuck in discord bubble where they just live off of praises from several players and that's good enough for them.

And before someone says "go play survival mode", I tried it, original one and the new one. It's still boring. In survival mode there's no challenge, nothing to do, no real "survival" elements, you can just build a small house and that's supposed to give us "something to do". And in survival mode you can't even unlock class challenges or boss challenges. You're being punished for not wanting to battle time pressure.
Originally posted by Ash🌈:
Originally posted by RNG_Wizard:
It's repetitive. Every run is identical with the same progression and objectives. Because you're on the clock, you're pressed to use the same classes, weapons and runes that are the most powerful. Meanwhile, combat is just tank and spank, only bosses are worth the effort to dodge. However, actions get queued, dodges don't cancel attacks, enemies hit you through walls, you constantly get stuck on terrain, many attacks go not where your mouse is but where your character is pointing, and everything takes way too long. It all lends to a game that just doesn't feel good to play.

The biggest problem is that players are forced to go fast which kills off non meta options, meanwhile the game does everything to hinder you and slow you down as you go. It has an identity crisis and drives away everyone in the process.

This is my biggest issue with Saga Mode. This ridiculous time pressure. It forces you to play the game in meta way, every playthrough is the same, but if you try to "suggest" it on official discord, you'll get stomped to hell for even saying that maybe it's not good at all.
I like other challenges in Saga mode, such as light tower defense, Jotuns spawning and going for our village, temperatures management etc, but time pressure is just bad. It crates a fake illusion of having a challenge.

This game was marketed as "roguelite", but other roguelikes and roguelites handled difficulty way better. Hades for exmaple. No time pressure, every PT can be very different, you can try different builds and all.
Sadly, it feels like devs are stuck in discord bubble where they just live off of praises from several players and that's good enough for them.

And before someone says "go play survival mode", I tried it, original one and the new one. It's still boring. In survival mode there's no challenge, nothing to do, no real "survival" elements, you can just build a small house and that's supposed to give us "something to do". And in survival mode you can't even unlock class challenges or boss challenges. You're being punished for not wanting to battle time pressure.
I don't know if I'm in the minority, and I don't expect the game to have changed for me, but when I first saw the game all I wanted to do was explore the realm without pressure, and slowly stockpile supplies for gear and to upgrade the village. If this game had no time limit, reasonable combat and you could actually turn a tiny village into a bustling city, that would have been so fun! Kinda like how Kingdom works, but in a gathering materials to build sense and not just grabbing coins. Idk, I loved this game and played a good 24 hours when it released, but looking back, I never played again. Too stressful.
Ash Aug 20, 2022 @ 5:52pm 
Originally posted by DatCrazyNerf:
Originally posted by Ash🌈:

This is my biggest issue with Saga Mode. This ridiculous time pressure. It forces you to play the game in meta way, every playthrough is the same, but if you try to "suggest" it on official discord, you'll get stomped to hell for even saying that maybe it's not good at all.
I like other challenges in Saga mode, such as light tower defense, Jotuns spawning and going for our village, temperatures management etc, but time pressure is just bad. It crates a fake illusion of having a challenge.

This game was marketed as "roguelite", but other roguelikes and roguelites handled difficulty way better. Hades for exmaple. No time pressure, every PT can be very different, you can try different builds and all.
Sadly, it feels like devs are stuck in discord bubble where they just live off of praises from several players and that's good enough for them.

And before someone says "go play survival mode", I tried it, original one and the new one. It's still boring. In survival mode there's no challenge, nothing to do, no real "survival" elements, you can just build a small house and that's supposed to give us "something to do". And in survival mode you can't even unlock class challenges or boss challenges. You're being punished for not wanting to battle time pressure.
I don't know if I'm in the minority, and I don't expect the game to have changed for me, but when I first saw the game all I wanted to do was explore the realm without pressure, and slowly stockpile supplies for gear and to upgrade the village. If this game had no time limit, reasonable combat and you could actually turn a tiny village into a bustling city, that would have been so fun! Kinda like how Kingdom works, but in a gathering materials to build sense and not just grabbing coins. Idk, I loved this game and played a good 24 hours when it released, but looking back, I never played again. Too stressful.

From trailers and gameplays it looked like diablo with tower defense mechanics, so that's why I was so hooked and preordered it. I was so wrong and disappointed that it's just some 'roguelite' with time pressure in the main mode. I have around 80h of playtime, so it's not like I played a bit and never touched it. But I gave up before even the first season ended. I came back now to play new survival and it's... still not good.

And if you just want to have fun in survival mode without pressure, you're being punished, because you can't unlock special class and boss rewards from new challenges. You need to play Saga mode for those.

I love roguelite/roguelike games, but time pressure is just ♥♥♥♥. Hell, I had way more fun in Darkest Dungeon with stress mechanics and that was giving me some anxiety as well. There it was actually pretty fun. Not like here.
Originally posted by Ash🌈:
Originally posted by DatCrazyNerf:
I don't know if I'm in the minority, and I don't expect the game to have changed for me, but when I first saw the game all I wanted to do was explore the realm without pressure, and slowly stockpile supplies for gear and to upgrade the village. If this game had no time limit, reasonable combat and you could actually turn a tiny village into a bustling city, that would have been so fun! Kinda like how Kingdom works, but in a gathering materials to build sense and not just grabbing coins. Idk, I loved this game and played a good 24 hours when it released, but looking back, I never played again. Too stressful.

From trailers and gameplays it looked like diablo with tower defense mechanics, so that's why I was so hooked and preordered it. I was so wrong and disappointed that it's just some 'roguelite' with time pressure in the main mode. I have around 80h of playtime, so it's not like I played a bit and never touched it. But I gave up before even the first season ended. I came back now to play new survival and it's... still not good.

And if you just want to have fun in survival mode without pressure, you're being punished, because you can't unlock special class and boss rewards from new challenges. You need to play Saga mode for those.

I love roguelite/roguelike games, but time pressure is just ♥♥♥♥. Hell, I had way more fun in Darkest Dungeon with stress mechanics and that was giving me some anxiety as well. There it was actually pretty fun. Not like here.
I do find the games mechanics punishing, not rewarding.
As soon as you play Saga someone leaves later in the game anyway, you are completely handicapped. And usually it was 3-4 people leaving, especially with the using bifrost reward thing. I suppose I just wanted to chill in my own world, collect things, explore a large map, fight enemies, have fun and build a city. It's pretty bare bones.
I do think the game is good though, I had minimal issues with glitches, just a few here and there.
Also that fall damage was a joke.
Womp Aug 20, 2022 @ 10:01pm 
The current survival mode is exactly this. You can explore and gather all you want. You can take as long as you like to fight the bosses. They stick to their dedicated arenas throughout the map.
Originally posted by scruffy_77:
The current survival mode is exactly this. You can explore and gather all you want. You can take as long as you like to fight the bosses. They stick to their dedicated arenas throughout the map.
I've done some talking about Sagas, but I don't know anything about survival mode... Is it still a horrible experience where everyone just leaves or doesn't even join though? I'd do it alone, but I already guess the devs haven't changed the difficulty for a solo player. I've got better things to do than get stomped into the ground 50 times from instant kill moves because to me that's not really challenging, just repetitive.
Zhurtel Aug 21, 2022 @ 12:46am 
Originally posted by DatCrazyNerf:
Originally posted by scruffy_77:
The current survival mode is exactly this. You can explore and gather all you want. You can take as long as you like to fight the bosses. They stick to their dedicated arenas throughout the map.
I've done some talking about Sagas, but I don't know anything about survival mode... Is it still a horrible experience where everyone just leaves or doesn't even join though? I'd do it alone, but I already guess the devs haven't changed the difficulty for a solo player. I've got better things to do than get stomped into the ground 50 times from instant kill moves because to me that's not really challenging, just repetitive.
Then try survival mode first you have complete freedom there, start is slower than in saga but you have no time pressure at all just be ware of Summer/Winter cycle.
For Sagas... well some people are doing solo killing the 3 ancient bosses before day 10... so there is a way... With people should be easier... if you manage to coordinate.
Cat Of War Aug 21, 2022 @ 12:58am 
I'm really new to this game. Survival is honestly just disappointing especially with the build limit. However the main mode (whatever its called) is pretty fun, Can't really call this game anything great tho since it can't decide if it wants to be fast so slow pace.
RazorBrains Aug 21, 2022 @ 10:55pm 
Time pressure in Saga mode kills it for me. Survival mode is ridiculously no fun. The building UI is horrible in this game. I really wish I would have read reviews like this before buying. This should be a a fun game, but isn't.
Also gameplay being clunky, i know i come here and sort of preach it every time xd

I just got back into it with friends and they figured that too now how damn clunky it feels.
Hold your attack button just a few miliseconds too long and you continue the combo, no way of cancelling it and due to animation lock, blocking or rolling isnt really fun

Overall I just really played it how I think they wanted us to play: Hold leftclick and press your healpots. Dont try anything crazy as enemies will hit you anyways.

It did get better though, it dosnt feel as obnoxious as last season, but i dont know if they will last another season.

Not sure if it was Valheim or Tribes of Midgard but one of them of course had to hire more people and 4/6 hires were just advisors (im not a professional nor am i in the industry but my amateur mouth would say thats not a smart move to feed your studio)
Ken U Aug 30, 2022 @ 5:27pm 
What others have said. Repetitive, dull combat, time pressure.
I do like the visual effects, I like crafting rare and legendary gear, I like the presentation of the jotunn and the saga bosses.
But it's essentially the same thing every single game. There's not enough enemy variety, some weapons are clearly better than others and you have to craft every single weapon. There are a lot of weapons that also have a stupidly high resource requirement and they're usually not worth it at all.
All in all, you're left sticking with the most time efficient and strongest weapons. Why would I waste 2 days out of 15 to go sailing and killing island enemies to get the dark axe when it performs worse than the nornir one? Once you get experienced, you can get any weapon in time if you want, but why would you? A lot of them suck and cost a lot!

The game also just does not communicate what to do well, it needs to teach players to stick together more. Camps give loot to everyone and epic monsters give shared loot as well, yet nobody seems to want to stick together, all doing their own thing. Ruins are in theory 5k souls for the entire team, but you'd be lucky to get 3 people to pick them up together.
Also, the chat is too easy to ignore. It's on the corner of the screen with a color that blends easily into the colorful village background, you can't go back on it, it gets spammed with level ups and village upgrades, etc.

Also the first hour of the match is boring and slow every single time. I don't think the game should last for 2 hours. A LoL match is from 20 to 40 minutes (usually), a ranked cs go match like 90 minutes? Asking for 2 hours is a lot of commitment. Probably why so many people leave so early. I don't think past season 1 I've ever seen a team of 10 people stay for the entirety of the match

I didn't even touch on runes or building either, I could go on and on lol. tldr runes are not influential enough/too rare and building is straight up BAD.
Last edited by Ken U; Aug 30, 2022 @ 5:30pm
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