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Fordítási probléma jelentése
Hey! I highly recommend joining our Discord where we have some awesome players who occasionally share their 100-day worlds or team up for it. If you haven't joined already!
https://discord.gg/tribesofmidgard
Well, In addition to liking the game very much, I suggested that it should be developed in depth for its future. I hope its now on a more advanced path.
By the way, adding the game to Geforce NOW would be a plus for the fastest, easiest way to get some quick results. I think there can be an increase effect on player counts.
i cant count how many times i walk up to people saying things like "follow me, ruin spotted" to try and get some coop going, but everyone just goes by themselves because they are greedy for runes, effectively hindering the overall experience of the game (where you play with 9 other people and all share a goal)
you people play this game like its borderlands and your trying to steal the best loot from your buddies its pretty sad and pathetic, then you come on here saying that you cant have fun playing the game solo? its not meant to be a solo game jesus wake up and smell the roses.
Basically, what rubs me the wrong way is when I first shared my complaints in Season 1, I got attacked about it. I basically said that if they didn't make changes quickly, they will lose a lot of their playerbase. And they basically ignored it all, and every single one of their dev streams/posts felt so out of touch with reality.
Even now they seem so out of touch with reality. I want my $15 back honestly.
So ToA is not a diablo with town building aspect am I right?
Takes a little learning but once you get used to it you can solo or even duo the lot. Can even kill both Saga bosses in a single playthrough. Unlocking some stuff helps, better Runes helps
All games lose their player base after the first few weeks if there's no weekly content updates alá Fortnite or if they don't have entrenched players due to MTX. Players these days generally consume content really fast and then they move on to new experiences. They don't like playing through the same content twice and something like Counterstrike would be dead on arrival if it didn't have bars to fill or things to earn for that reason. So that's completely normal if you'd look at the Steam top 100 played games right now, which is completely dominated by old games and games with a rapid content cycle. So that had absolutely nothing to do with not making the game "solo friendly", because the game already had favored solo players due to negative scaling since day1. The more players in the game, the harder it is to progress.