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回報翻譯問題
The only caveat I have is how you can only have 1 opened multiplayer game at a given time. Since a run can be anywhere between 1.5-3h, friends of mine had to quit early and I would need to abandon the game (no possibility to rejoin) if I want to start a new multiplayer game without affecting their save.
My main gripes with the game are:
The unwieldy combat
The awful building system
Everything that has to do with the in-game store
The generic Jotunns
Peer-to-Peer
The monotonous repettiton of every run
The battlepass
A general feel of the game not being polished
It's a rather unique game, it just doesn't feel that well executed. And the predatory shop + battle pass really irks me the wrong way
I agree with some of your gripes (Jotunns could be less generics and the game can get repetitive), but what is wrong with the season pass and the shop?
I see the (free) season pass as account progression, like any other roguelite: the more you play, the more 'loot' you unlock to be available in your next run. Instead of being presented as clear game unlockables or something, it is a a 'season pass'.
As for the shop, anything paid for with real money is purely cosmetic. Whatever you can buy with in-game currency is either cosmetic, crafting recipes or runes. Of course the recipes and the runes will help and I feel they should be available at all time, but in no way is it predatory. There is no incentive to spend real money and no pay-to-win stuff.
I feel the way the season pass works is a bit more grindy than other rouge like progression system. I think it's made to make you want to keep playing and get the next tier, but since the games take so long it is less about wanting to play the game more and having the time to start another session.
Why does a full game need a shop for cosmetics? Imagine if the new Binding of Isaac had battle pass and a cosmetic shop. People would rightfully be angry at that.
Battle pass is predatorial, not because it costs money, which doesn't help, but because it nudges at that need to complete everything before it goes away.
Don't misinform people because you haven't thought your arguments through.
And having unlockable items locked behind golden horns is fine, but having those items be on a random rotation is not.
Again... the season pass is FREE. Yes it might be time limited right now (although I don't think they will retire the runes from it once the season is done), but it is not predatory. Oh no they want you to play the game... boohoo
And if you don't understand how a cosmetic shop can help the development/maintenance cycle of a game (an indie one at that), that tells me you are probably not aware of how expensive it gets. It is completely OPTIONAL. You want to support the devs? Go ahead buy some coins to get a few skins. Money is tight right now? No problem, you paid for a game and have access to all its content.
We don't mind to play the game... but puttin time limited ♥♥♥♥ just plays with players anxiety and fear of missing out. It not a matter of how much time you play but how much time in a short period of time you have to play (sometimes making the game a second job) to finish it. In game money or linear based but there forever progression is completly fine. a few months framed one is not. And it's often to make you play the game everyday and raise the chances that players will buy cosmetics (since they play everyday). You don't see battlepass systems in game that doesn't have cash shops.
I get where you are coming from, but at the end of the day, a game should not be a source of stress (outside of the game itself). Even if the runes/recipes are removed completely (very doubtful), more will replace them and it won't stop you from not enjoying the game. If you can't get most in a few months, it means you prioritised your time elsewhere. Not Completing a season should then not be any sort of stressful since you approach the game more ''casually''.
If the issue is about being a completionist, well yeah it requires an effort and devotion to the game, but that is not required at all.
Enjoy the current season you are playing and so what if you miss some. I play Diablo 3, Warframe, Rocket League and many other games with season pass. Of course I missed a bunch of unlockables over the years, but that is simply because my priorities lie elsewhere. I'm not growing white hair over that :)
Still, it WAS made to stress players, maybe it's not stressful to you, and if it isn't, well, you are not the public aimed by those practices luckily for you :)
It would not even surprise me that some game studios uesed to hire psychologist to know how to exploit those anxieties, I will never defend time limited stuff as it was never made to reward player but to stress them to grind and play everyday. A player that takes a 3 months pause is a player that will not visit the store for 3 months and that's the only point of the battlepass. And when it's in a game you pay for, well, it's like you buy a DVD but if you don't watch it within the hour scenes starts to disappear from the movie. Ok, it's a bad comparison but you get where i'm going.
And think of the players that will play in like 1 or 2 years, they might unlock other runes or stuff, but they would still miss some parts of gameplay and possible builds.
It's already a bad model even for cosmetics, but it's even worse when gameplay gets in.