Tribes of Midgard

Tribes of Midgard

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JM_VFX 20 AGO 2021 a las 9:53 p. m.
Just some Questions
Looking at this game for our Family Game night.

1. is it viable to play this with only 3 people and be enjoyable.

2. Is it easy to learn ( Teaching a 60 and 10 year old to play can be a pain )

3. Is there replayability we love games like 7 Days to Die , Minecraft , Muck , Etc that are highly replayable and have long play arcs.
Publicado originalmente por RNG_Wizard:
The game is pretty arguably at its most enjoyable with 3 people.

The game is fairly punishing to learn. Early on you will almost certainly lose and have to restart from scratch not particularly out of any fault of your own aside from not knowing what to do or how to do it efficiently, and this will repeat several times until you get the hang of things.

I haven't played Muck, so I can't compare. Comparing to 7 Days and Minecraft, the building can't be leaned on; no clever building defensive structures, no real tower defense, and no playstyles revolving around building, it's a very minor feature used mostly for scaling terrain. Tribes of Midgard isn't a voxel based game; you can't really build what you want where you want. Additionally, Tribes doesn't have Minecraft's sheer quantity of content to do, and lacks 7 Day's loot & progression systems. Realistically, Tribes of Midgard has little content to offer you after about an hour into a run aside from fighting the Saga boss which acts as a final boss, and once you've defeated that a few times there's nothing new to experience. Essentially, you'll spend 5 hours learning the basics, 5 hours fighting the Saga boss a few times, and then have nothing left to do. On top of that, you're constantly on the clock; the main gamemode punishes you the longer you survive with longer nights & colder weather starting around the 2 hour mark, forcing you to abandon your world around that point. The alternative gamemode survival doesn't feature this, but also lacks the Saga Boss, so there's no major goal, plus you'll have nothing to do after 2 hours of playing on a single world.

If you're looking for a game in line with 7 Days and Minecraft which also serve as excellent family games, I'd highly recommend Terraria, Valheim, Don't Starve, and Starbound, in that order. Terraria has excellent player progression, building, farming, world exploration, & boss battles, Valheim is one of the most refined survival/crafting games to ever release, Don't Starve is a quirky staple survival game but can be a bit stressful with resource/time management, and Starbound fills a more rpg role guided by quests & exploration of planets.
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Boshedo 22 AGO 2021 a las 12:37 p. m. 
Publicado originalmente por RNG_Wizard:
Publicado originalmente por Boshedo:

So once you level up your characters and unlock new ones, does the progress reset from game to game? Or does it only upgrade your account? I like games with progression. Just looking for some cool games to tie me over until Tuesday. I'm a DBD veteran but the toxicity was too much to handle.

In-game class level, crafted items, skill points spent, acquired runes resources & souls, village upgrades, towers built, etc all reset from run to run like a roguelike.

Player level in the battlepass stays between runs. You also need to complete achievements to unlock certain runes & items to acquire in game, and once you've unlocked them they're available forever, similar to other roguelikes. Same goes for classes; do an achievement to unlock them forever, but you have to level & rank their skills up every time you play.

The progression is mostly an even split between being retained out of games and being reset with each new game. That being said, the three main forms of progression are the battlepass, achievements, and the shop, and you can unlock all but the most tedious to grind items within 20 hours.

Cool thank you man.
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Publicado el: 20 AGO 2021 a las 9:53 p. m.
Mensajes: 16