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There is a really good guide on how to create scenarios (like those in the workshop): https://steamcommunity.com/app/858810/discussions/1/1840188800786675958/
If you are interested in creating scenarios you might catch some usefull information here: https://steamcommunity.com/sharedfiles/filedetails/discussions/1693186543
Real "Mods" you will find at nexusmods, but those are not officially supported (yet?) and might brake with every game patch.
create a new scenario
add starting conditions, people, resources and spawn animals to existing environment only
change season features
Unfortunately there is a lot of things I can not figure out like
- don't know the seed or locations numbers so do not have control over my starting locations . People did somehow manage to add their own new starting locations
- don't know how to edit the map, how to add more mines or more trees or to make it flatter only at some points for example - it only seem that I can edit add the terrain features as numbers so can edit the resource factor but have no control over where those resources will be placed
- The only .scn file I can download is the temple of the moon so I'm limited to editing the existing definitions there, can't find any definitions that impact the trader, mines, population etc. also have no idea how Ronald Gordo created his unique way of progressing through era instead of knowledge points which I love.
I understand this is a lot of questions and already appreciate your first reply. I am afraid I will be stuck without further guidance though - are the any more .scn files that I could download?
More downloads here: https://steamcommunity.com/app/858810/discussions/1/1840188800786675958/
it is the link i posted yesterday. there is a section named "Links"
Here is some explanation for "locations":
<locations>
<location id="my_own_spawn1" seed="1234" environment="medium_summerland" map_location="0.2,0.2" river="false" lakes="5" position="1150,850"/>
</locations>
id="my_own_spawn1" -> create a matching string in the language file
map_location="0.2,0.2" -> Pointer on the mission map
seed="2857121" -> change numbers randomly. add or remove digits.
river="false" -> no river
river="true" -> river spawns on the map
lakes="5" -> makes lakes
position="1150,850" -> starting location of your settlers. (optional)
To modify your terrain further you should use your own custom environment.
This explains how the environment file works:
https://steamcommunity.com/sharedfiles/filedetails/?id=1687394472
this explains more, with the flatlands as example:
https://steamcommunity.com/workshop/filedetails/discussion/1693186543/1846946102861406284/
The other link i posted yesterday: (Flatlands discussion)
https://steamcommunity.com/sharedfiles/filedetails/discussions/1693186543
there are sub discussions about how to edit trader, raiders etc.
You could take a look into the nemesis scenario to see how it's done ;-)
I have read the martino environments guide but I didn't find it helpful enough. He only defines terrains features but he doesn't give any examples of how to write it with numbers. For example he writes: <trees values="Oak Birch Beech Rye Einkorn Emmer Flax BitterVetch Chickpeas Lentils Peas Blackberry Blueberry Raspberry Strawberry Chestnut Pear Cherry Service"/>, ok, so all the trees are present. How can I now tweak it so that there are more oaks and nuts next to your starting location? Ronald has done it somehow as everything seem to be calculated so well on his nemesis. Also, he placed 3 people in specific locations to make sure that you are able to save them just in time, but you have to think 'outside the box'- I can't imagine he was doing that by randomly trying numbers defining angles and radius?
Your post, how you created your map, was helpful so thank you for the link. Regarding nemesis scenario - I have seen the scenario but how can I see the code? Its mind-blowing to me how he has done it - its so good! Is there any way of seeing the nemesis in code?
position is the position [2 coordinates, not 1 number]
follow the instructions on how to edit flatlands and you will see how to look into nemesis.
<environment>
<noise_amplitudes values="0.5 0.0 0.0 0.05 0.075 0.0 0.0 0.04"/>
<deposits values="Flint Tin Copper Iron"/>
<resource_factor value="3"/>
<tree_override_prototypes>
<tree_override_prototype>
<id value="Spruce"/>
<min_altitude value="0" />
<max_altitude value="14"/>
</tree_override_prototype>
<tree_override_prototype>
<id value="Pine"/>
<min_altitude value="0" />
<max_altitude value="16"/>
</tree_override_prototype>
<tree_override_prototype>
<id value="Flax"/>
<min_altitude value="0" />
<max_altitude value="16"/>
</tree_override_prototype>
<tree_override_prototype>
<id value="Emmer"/>
<min_altitude value="0" />
<max_altitude value="14"/>
</tree_override_prototype>
</tree_override_prototypes>
<seasons>
<season id="Spring" setup_id="Spring" duration="0.25" precipitation_chance="0.5" windy_chance="0.5" very_windy_chance="0.1">
<min_temperature value="5"/>
<max_temperature value="15"/>
</season>
<season id="Summer" setup_id="Summer" duration="0.25" precipitation_chance="0.25" windy_chance="0.25">
<min_temperature value="20"/>
<max_temperature value="35"/>
<min_wind value="0"/>
<max_wind value="5"/>
</season>
<season id="Fall" setup_id="Fall" duration="0.25" precipitation_chance="0.8" windy_chance="0.5" very_windy_chance="0.1">
<min_temperature value="-1"/>
<max_temperature value="12"/>
</season>
<season id="Winter" setup_id="Winter" snow_setup_id="WinterSnow" duration="0.25" precipitation_chance="0.9" windy_chance="0.5" very_windy_chance="0.1" reduced_fauna="true">
<min_temperature value="-10"/>
<max_temperature value="-2"/>
</season>
</seasons>
</environment>
the tree overrides are optional. they define on what heights trees spawn.
About nemesis, can't figure out how to view it in code. Tried to find my save files but can't see them in C > Program files(x86) > Steam > User data - I have only files named 7, 24110 etc with remote in each of them, and inside the remote there is a file with extension .vdf - when I opened it with atom I only get something like this:
"save/e90f83df840334cef9364a277352202d.lvl"
{
"root" "1"
"size" "0"
"localtime" "0"
"time" "0"
"remotetime" "1551672617"
"sha" "0000000000000000000000000000000000000000"
"syncstate" "1"
"persiststate" "2"
"platformstosync2" "-1"
}
no more info than this
As an example you can find my map here:
..\yoursteamfolder\steamapps\workshop\content\858810\1693186543\Flatlands\