Dawn of Man

Dawn of Man

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Otaku Apr 13, 2024 @ 4:33pm
Sequel/Expansion possibility?
Since morbius machine (unfortunately) didn't do too well, is there a chance for future DLC for this game? Would personally be immensely interested in a roman era dlc if it is at all possible.
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Dawn of Man is still my most favorite city builder by far to this day and I've always wanted to see more of it.
Last edited by Otaku; Apr 13, 2024 @ 4:36pm
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Showing 1-14 of 14 comments
threethreethree Apr 13, 2024 @ 6:59pm 
Something like a DoM redux would be great...but I hope to god that we never get things like roman era stuff. Doesn't belong in this game.

If anything more were done or redone with DoM, it should be to just enrich the existing eras and elements, and make the journey through them take longer, with lots of details to the experience along the way.

Morbius Machine isn't doing well? Not my kind of game, but that thing looked good and well done.

Edit - I looked at the store page. Morbius Machine looks to be doing ok. Released very recently. And lots of positive reviews for that recent time frame.
Last edited by threethreethree; Apr 13, 2024 @ 7:11pm
korac Apr 14, 2024 @ 4:58am 
Originally posted by threethreethree:

Edit - I looked at the store page. Morbius Machine looks to be doing ok. Released very recently. And lots of positive reviews for that recent time frame.

Not my kind of game either but, sadly, overall it has done very badly. It has yet to even top 100 simultaneous players on Steam. A grand total of 17 people are playing it as I write. In comparison, five-year-old DoM has 677 players currently in-game.

Maybe it will do much better on consoles, which it's obviously intended for.

I feel bad for the devs as they've clearly put a lot of effort into it and I (and many others) have derived hundreds of hours of entertainment and pleasure from their previous two offerings. I can only hope that they decide to return to a more popular genre for future development.

DoM 2, for example. :)
threethreethree Apr 14, 2024 @ 8:04am 
I've almost never paid attention to things like player numbers and if you can see how many have sold, so I'm not familiar enough to know what's relatively good or bad. But it seemed like it was ok for the month it's been out. Maybe more exposure/advertising? But you agree it's not doing very well...you two's opinions probably have more credibility on this matter than mine.

Where do i see current simultaneous players for example?
Last edited by threethreethree; Apr 14, 2024 @ 8:08am
korac Apr 14, 2024 @ 12:24pm 
More exposure / advertising could certainly make a difference. YouTube coverage, for instance, has in the past helped lift many a game out of obscurity.

Judging by the generally positive reviews by Steam players, I suspect Mobius could do very well on consoles, where that type of thing is much more common. As a primarily PC player I, for instance, haven't really played a platform style game since... ye gods... probably Digger, which was released in 1983. :D

Originally posted by threethreethree:
Where do i see current simultaneous players for example?

https://steamdb.info/app/858810/charts/
Daedrius Apr 14, 2024 @ 1:17pm 
It's not surprising Morbius isn't doing all that great, I mean it's a side-scroller. I myself haven't played one of those since the freaking 90's. DoM on the other hand is a good game and with a few additions it could be a great game. Things like a random map generator, actual forts for the enemy barbarians then a big DLC to continue into the next age. A random map generator alone would be a huge plus for replay value.
threethreethree Apr 14, 2024 @ 5:36pm 
Yes, those who HAVE played MM are giving it mostly thumbs up. Might really just be a matter of exposure.

I could only play a game on P.C., but I know that a LOT of people like and even prefer console/deck. Don't think MM being a sidescroller is really much of a downside though. I can reasonably guess that there is a big market for sidescrolling and even a 'retro' experience. I have a game that i have only because someone gifted it, I wasn't interested because of it's simplified graphics (Clanfolk), but I was completely surprised and it's one of my favorites. There are many games out there which are of a simplified graphics or retro style which are quite popular I think. And Morbius Machine certainly looks really good and seems like it plays really good too.

I also have 2 sidescrollers (not being a sidescroller person myself) which are relatively finite in their gameplay, yet I think they're wonderful and I've replayed them a few times despite the finite quality -

https://store.steampowered.com/app/609320/FAR_Lone_Sails/

https://store.steampowered.com/app/1570010/FAR_Changing_Tides/

For DoM, the general idea of a random map generator is good, but the game is mod capable...it seems that much of the potential for DoM is in the modding, and keeping that ability supported and up to date is the important part. But any enemy village wouldn't be right for DoM. That might be a bad idea. An idea that I DO like is being able to MP with one or two other players, having separate villages on the same map, and you trade with or raid each other. But I don't think DoM could be made into that, and it would only be good if the conflict element didn't get too prominent. The raiding isn't supposed to be what the game is about, And I definitely think that any later ages are a bad idea. It should remain a DAWN of man type of game.

It's my opinion that any kind of DoM redux should instead be to greatly enhance the time period of the game and what's already there. More detail, elaborations, options, possibilities, longer times for progressing. But all for the eras and ages that the game is already about and nothing more.
Last edited by threethreethree; Apr 14, 2024 @ 5:48pm
korac Apr 15, 2024 @ 3:39am 
Your point about simplified graphics and retro style is well taken. I myself still occasionally boot up Sid Meier's superb Colonization from 1994, which in visual appearance is extremely dated (to say the least!) but I find the gameplay highly absorbing & thoroughly entertaining. Note however that you need to get it from gog.com if you want a version that will run on something more modern than a Windows 7 machine (which is what I believe the Steam version is still limited to).

I definitely share your opinion on the subject of DAWN of Man, but I must admit I can see the appeal for those wanting the game to expand into the Roman era. Rome has always been a very popular subject for strategy gamers and a carefully-considered, significant DLC for optional expansion into that era could very well prove extremely lucrative for Madruga Works, potentially funding development of the much-hoped-for DoM 2 many of us would love to see released -- preferably before we meet our maker. ;)
Last edited by korac; Apr 15, 2024 @ 3:40am
threethreethree Apr 15, 2024 @ 4:57am 
Hehe, there is a market for DoM going into the Roman era, but it just seems like it'd be a weird fit. A Roman empire-oriented game has other things going on which are very different from what's happening in DoM. A DLC for that would be like having an almost completely different KIND of game, just with the name DoM forcibly stamped onto it.

Either way, whether it could be pulled off or not, I'd rather see that time and effort put to enriching the current DoM style and purpose. I'm inclined to believe that the majority of the popularity of DoM is based on it being what it is, versus some of the other wishes expressed by a few players.
korac Apr 16, 2024 @ 3:58am 
Not quite as weird as you think, done properly. I wasn't actually envisioning us being able to build Rome, as such. Given that the game is clearly set somewhere in north-western Europe, a region ultimately conquered by the Romans, I see the DLC potential more as the early encounters of your (essentially Celtic) tribe with Rome. I see this as a natural progression for the game's setting, without seeking to make it something it's not or was never intended to be.

It could introduce a new tech era, new goods and techs only available through trade (especially mortar, for a third tier of fortification), and high demand for some of your goods by those Roman traders.

Moreover, five years on since the original launch, average computer specs are much better these days so such as vanilla population limits could also be substantially increased to allow for increased growth (and in turn, greater military threat / larger battles).

Ultimately, Rome's legions would arrive... scaled down to suit the game, of course. Dawn of Man: Rise of Eagles would be a cool name for the DLC. :D

Culminating in a final battle, properly testing everything you've built and achieved to date, would be the best way of actually bringing the game to a satisfying conclusion - the one thing sorely missing from the current version, which kinda just fizzles out rather than ending with a bang.

As an optional DLC I think it would be in keeping with the evolution of your tribe portrayed in the game to date, provide for a more satisfying ending overall, and -- on Steam at least -- would be more appealing to far more players than their latest game has proven to be.

It would also be an ideal opportunity for the devs to include a range of improvements and enhancements to the game for all the earlier eras, along the lines you, I and many others have suggested over the years. This combination would, I believe, bring players flooding back. I for one would certainly happily pay at least as much for such a DLC as I did for the original game - it was always too cheap, IMO.
Last edited by korac; Apr 16, 2024 @ 4:39am
wildguy Apr 16, 2024 @ 9:40pm 
A dlc that added new buildings and features i would buy. A way to get some healing done would be nice. I always thought a shamans hut would have been a nice addition or being able to heal somebody by sending them to a hut (with a healthy person to tend them) for a season or 2. they would of course be out of the workforce during this time, man there's so many things they could do. I have 980 hours playing this game and i want more :)
jmpveg22 Apr 22, 2024 @ 6:04pm 
Expansion would be worth every penny!!! My suggestions:
-Ability to domesticate and plant berries
-Ability to use berries to make expensive wines in a winery building. Wines are double the potency of beers and also increase fertility rates.
-A doctor or medical building to heal those sick or injured.
-An ability to build an even higher upgraded guard tower made from Iron, logs, and Stone (extreme health and has a capacity of 5 people)
-Creation of Chariots that can host 3 people... 2 archers/swordsmen one driver. These can be used to quickly meet and deal with raider threats as opposed to waiting for them to come you and missing a planting/harvesting season.
threethreethree Apr 23, 2024 @ 1:40am 
The single thing I'd ike is occasionally the villagers doing a song and dance ceremony.
dizzyd25 Apr 23, 2024 @ 2:27pm 
I still love this game because of the unique creatures and the Green scenery looks so real. I would love to see bear traps or a trapping system for all the predators I encounter. i usually go into the scenarios .scn and increase the wildlife so their is plenty of movement on the map. Thanks for the great game
dan Apr 26, 2024 @ 3:38pm 
Originally posted by dizzyd25:
I still love this game because of the unique creatures and the Green scenery looks so real. I would love to see bear traps or a trapping system for all the predators I encounter. i usually go into the scenarios .scn and increase the wildlife so their is plenty of movement on the map. Thanks for the great game
Have you tried building defensive wall in order to trap wildlife?
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