Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
based
we are not talking about the same thing, you are talking about prioritazing works, im talking about prioritazing resources to consume/use
And the people also need take the food is most short distance and also check the integrity of food!
If you prioritize stables and leave maybe a haystack nearby, its more probable to get filled
remember the part of "probable"? well, there it is, the AI of the game is pretty ♥♥♥♥♥♥, we cope with it or we go crazy, the devs already stopped working in the game unfortunately
you just cant play this game dudes
play something else
lmao i cant care less about what you are saying
I care about you, not what you are saying, have a great day :)
...and I just don't have the problems that others mention. I've been very successful with my village in possibly every respect and over a long time. And nothing has stood out as being a game breaking bug, applicably unrealistic or inconsistent, or unfinished (except for a different kind of challenge for the end game).
Often the problems of other players are because either they just can't play the game (skill), or are wanting it to be a different kind of game than what it really is.