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By the way, I only draw the wall outline with straight lines, not the diagonal line.
At best the raider will take down 4 of the 5 towers in a attack vector, but rebuild them is a lot faster than waiting for new villagers to spawn and replace the dead ones.
What really happens? The towers and walls delay raider advancement while home forces gather, and reduce the raider strength before villagers start getting hit. The guys in the towers get to shoot without taking damage, until the tower is knocked down. This is tactically very useful but mostly doesn't feel right.
I have found that carefully placed watchtowers is about all you need. When you sound the horn fighters will gather behind the watchtower and charge forth as needed. You do lose a villager or two and some dogs, even if well armed with bows, but the expense of building extensive fortifications doesn't seem to be compensated for by a good enough benefit.
If I was going to adjust anything I would be inclined to make the raiders better at killing people and dogs a bit. Also get them to plunder goods and slaughter or steal animals. Then the walls and towers would be really beneficial.
1. Already mentioned above, always build a full wall around the village without using rocks or other parts of the environment as part of the wall. Once masonry is available, build double layer walls and, in areas the get pounded the most, even triple layer. It can also be done already with the palisades but is rather tedious.
2. Towers should not be placed close to the wall, they need to be out of reach for spears . Towers have quite a good reach and only a few of the raiders usually bring bows. Doing so reduces rebuild cost dramatically
3. Whenever a raider attack is announced, call everybody in immediately (defense panel) and close all gates before the raiders get too close. You might have to sacrifice a few who won't make it in time
4. Raiders will always go for the closest gate (unless it is very far away) and split up when multiple gates are in reach
5. Monitor the assaults and fine tune the placement of towers and multi-layer wall pieces as required.
With applying all of the above, I have very few problems with even heavy raider assaults. Losses are ranging from none to a few. When settlements get very large, there are always some people who don't make it into safety before the gates close or they get caught while hunting or in the fields.
I've never seen them go for the gates. Normally all my fighters are gathered at the gates while the raiders head straight to whatever wall is in front of them.
I build a ton of Towers, so all my fighters get into towers, leaving practically no-one free. I tend also to lose between zero and a few(depending on whether they found my weakest part). I do tend to lose a lot of my faithful hounds though.
I will try the above, as I'm about to try the Warrior one on Hardcore. I guess that technique, you must be prepared to constantly move the boundaries of your settlement outwards. It's a bit unrealistic to start building a defended area, big enough to accommodate 150, when you only have 40 for example.
I think I made 150 Composite Bows on my last playthrough(Northern Realms Hardcore), but I think only about 60 chose to have them. I guess that's fair enough, as many wanted knives and sickles to multitask. I know they will swap tools, so don't know why they don't rush to pick up a Composite Bow when I get attacked.
By the way thanks for all the excellent advice from everyone.
EDIT:
Especially since Towers need logs and one can`t store logs, since one can`t prevent them from being wasted as firewood. Just a hint for future updates.
Been wondering this was not "fixed" in current patch. Looking out for a mod from the workshop until then. If this is the way it's supposed to be any realism on these structures fell flat.