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I have heard there is some kind of internal cooldown on religious objects so having a variety of religious objects in quantity is helpful. Beer is also helpful.
Keep death numbers low.
Have enough food.
See that there are no red triangles over people. Fix those manually.
Pay attention to half-hungry hunters going for a far hunt. They will butcher an animal, pick up raw meat and eat it raw on the spot. That has a significant impact on morale.
If a person has low morale and doesn`t go to Spiritual building, you should build more of those buildings and of different kinds.
Limit farming field numbers to what you actually need, since farming lowers morale. Also consider placing totems/poles near farming fields. At end game use Beer.
Have enough sledges. If a woodcutter cuts a tree without a sledge, 3-4 people will proceed to carry logs. That is a huge cumulative hit on morale.
I set limits for axes/sickles/picks as low as i can (reasonably) to stretch woodcutting/mining/farming over time. This makes it easier to find free sledges and balances morale loss from farming. I also try to 'park' people in huts during storms, not sure if that helps though.
If it is fall or winter, You must have warm clothing set to 125% - if you do not, then new people will be cold, naked, and pissed off until the work load drops low enough for them to make themselves clothing.
So only one person at a time can use each religious artifact? That might be my problem. I have ~60 ppl and only like two poles, two totems and one of those giant monolith circle things... figured they could satisfy more people... This should help immensely. Thanks!