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Don’t overwork them, don’t give them tasks way too much that they haven’t finished what you have given them. If you do this they will keep working and will have no time to eat, drink, rest and pray.
In short dont practice slavery.
Gather lots of flint and automatically produce basic tools.
There's a priority order, i think it's s like this: farming tools, bows, clothes, knifes, fishing tools, weapons, shields.
I'm not sure tho, anyone knows better? Been playing this game for a long time now :)
I don't understand how to do this. When it's time to plant my crops my workload shoots to 150%, the remaining seasons it's around 60%. I don't know how to lower it. I only have them doing the things we need to survive.
Tasks can be completed at below 150% but much better if it’s 100% and below. Any additional task you want must be dependent on available workers you have. Press #6 whenever you think you want to order new task/s. It doesn’t mean you have very low workload you can easily order another task and thinking it can be done as you wish, that’s not the case in DoM. Task/s will be executed when you have available workers by pressing #6 as well as you have the tools in car it’s needed.
workload settle back to 60% or less for a while before adding more tasks. If they don't get time
to eat, drink, rest, and pray, things will start to go downhill.
Really try to have tasking down to less than 40% for the last bit of fall is over so that people
are near town and can change to warm clothes quickly, I like to hit the alarm right after winter
starts (wail until temp gets to about 3 C) so people will change clothes then pick a new task.
Wild plant gathering areas can add in a good amount of extra food without having to be
manually managed, it's something the kids can do on their own.
I also don't plant pulses to let people stay in camp during winter.
If you do all this stuff and people are still not eating / drinking / butchering (assuming you have the tools) then it is likely a bug.
I get that heavier workload should be avoided but as it plays now (and to be clear this is 1.5 stuff, before you could go a 200% with 200+ villagers and not suffer the same spiral) it will wreck your game completely. Heavier workload should be a choice with drawbacks and advantages (I still don't get why you can't just queue things to do later, it doesn't make sense).
Right now you have to optimize very carefully to avoid the spiral and its just not fun (and i'm talking about continental dawn here, not one of the challengier scenarios).
The problem is that people will do stuff on the queue first and they end up doing several of those tasks in a row.
Here is an example: Gor just made a spear and sees that it is time to plant seeds, just as he is about to finish that, he is told to go catch a young donkey. He is now pretty pissed off and hasn't eaten or drank in a while. He really needs to pray a bit so that he doesn't pop a cap in someone, has a break from tasking and heads to the totem, finally has some inner peace and is about to get a meal, but it's time to harvest the crops. He ends up napping on the dirt forever more.
It is very easy to fail in giving people the time to take care of themselves. Give them tasks at the beginning of the season and leave them alone. If they are down to 60% tasking by mid season you are on target, but don't give them a bunch of stuff to do until next season.