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If you've organized yourself into a situation where individuals can fully harvest by hand, then it's simply an option.
One villager working a plow generates less un-happiness than if those fields had been harvested by sickle. Use of a plow does not accelerate its decay (such as with tool usage). Use of a plow does not require a tool in hand, so more villagers remain armed more frequently.
There're other little benefits, but those are the big ones. If none of that sounds good to you, then feel free to forego them.
Grouping farm land by season (Winter and Spring crops) and having transport posts only for plow near the field should also reduce the sowing time. If the fields are closer to each other, one plow should be able to finish 2 rows in a short season (60% of normal length).
As said above, animals that are attached to cart or plow does not need feeding and shelter. They also will not reproduce or produce milk. They can still be slaughtered for meat when they are old. You can unhitch all animals from cart/plow after planting so they can reproduce or produce milk. Hold down shift and select/deselect the animal type will perform the action for all existing cart/plow including the one that are under construction.
Plows will break down over time just like sledge and cart. It seems to be time related rather than usage.
These are the kinds of things which are imperfections that we really use as cheats...attached animals in winter should somehow consume straw, and maybe shouldn't be able to reproduce while sitting there attached all winter.
Also...concerning the aforementioned benefits of plows and workload and happiness, anybody notice much effect from the fact that you have to build them in the first place, along with obtaining the materials to do so?