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They count as part of your village's inventory even if they're not in storage. So, it's very likely they're not actually using up your storage -- they're just laying around all over out in the wild.
I've never found it to be an issue. It doesn't prevent villagers from getting the sticks they need when they need them, they don't use actual storage, and the issue is mostly short-lived as the sticks rot quickly on the ground.
Yeah, the longer I had this problem the less I felt it was a problem. Initially I was a bit afraid that they would try to shove all the sticks into any storage space available, but that seems not to be the case, so I'm ok with it. What I tend to struggle with always is maintaining enough storage space. It's really weird that they decided to stop updating the game when they did, because there are definitely still things that need improvement.
I'd say this is a hard game to play if you want large settlements like that for a whole host of reasons. I'd hate to know what happens during raids with 500 people.
I think the most typical offender is food, when "food" hasn't been disabled as a storage option in the non-Granary storage buildings.
My other offender is trade goods, like when I fill a few warehouses full of Wool Outfits.
I don't think it's weird at all. I also think most of what people "need" is really a "want".
Madruga's in the business of making money, and they need to do what makes them (the most) money -- even if that means moving on to other projects.
Tweaking a 2 year old game is unlikely to bring in new revenue, so it seems reasonable to me that it's not in their best interest to make Dawn "better".
Raiders on vanilla does not increase even if you have more population IMO. I tried an almost 1:1 population vs raider on one mod but it was so laggy. So almost 500 raiders vs my 500 population is unfair because my defenders are outnumbered, children won’t defend.. I survive the first raid but the second was just too much. Rebuilding is going to be tedious so I abandoned the game.
Most of the times, nothing much. Around 50 raiders dead, a few other running for their life, 5-10 dead for my people.
However, that is if you are prepared. Once, I forgot finishing the wall and 40+ raiders came inside at the part of the settlement that has the least activity, so it took time for my people to reach the numbers to overwhelm them. It was a bloody mess, a massacre. My population went from 450+ to 370, 80-90 dead. But if (again) you are prepared, with a solid infrastructure and warehouses and granaries full, I just lost half of that year's harvest (the attack happened in Autumn).
The settlement I build now is my 15th, or maybe 20th attempt going over 1000 population. All the other times, things got ugly between 400-800. Usually it was because I expanded a little bit of too fast, and I didn't pay attention that tools were low. Then an attack came as I was trying to increase tool production with flint and metal mines and the rest. Low tools also mean low weapons, at least most of the times. At that point an attack is all you need. You lose many of your people, workload goes over 150%, you get multiple shortages, your houses start to decay limiting the max population so you can't just bounce back with migration, it's a mess.
Usually at this point I just give up and start a new one.
@Maehlice: sorry, you said you'd hate and I couldn't resist...
https://youtu.be/umuFdFHBe0c
The Sea Peoples....