Dawn of Man

Dawn of Man

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mekhi Jun 18, 2021 @ 10:18am
Too Many Sticks Bug
For whatever reason, in my game, I keep getting ever increasing numbers of sticks even though my limit is set low, and I now no longer have people gathering any. I suspect it's due to the placement of my village in close proximity to a stick area. Anyone know how to fix? I need my storage slots for other things.
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Showing 1-11 of 11 comments
pdoan8 Jun 18, 2021 @ 10:43am 
Cutting down tree also gives sticks.
Maehlice Jun 18, 2021 @ 1:01pm 
Originally posted by pdoan8:
Cutting down tree also gives sticks.
This.

They count as part of your village's inventory even if they're not in storage. So, it's very likely they're not actually using up your storage -- they're just laying around all over out in the wild.
Last edited by Maehlice; Jun 18, 2021 @ 1:01pm
mekhi Jun 18, 2021 @ 1:37pm 
Thanks for the information. I feel like, given the amount of wood you need during late-stage neolithic for defenses, that the ratio of sticks to logs might need some tweaking.
Maehlice Jun 18, 2021 @ 7:21pm 
From what I gather, Madruga won't be adding or changing much (if anything) in the game, so it is what it is now.

I've never found it to be an issue. It doesn't prevent villagers from getting the sticks they need when they need them, they don't use actual storage, and the issue is mostly short-lived as the sticks rot quickly on the ground.
Jeruzalem Jun 20, 2021 @ 4:59am 
Im now at a game with 500 people on a modded continental dawn map. Im on a short supply of sticks. I need to keep expanding the gathering areas, sometimes they come home almost dead. Houses keep burning fuel. Ovens use fuel. Building and maintaining stuff uses sticks as well as logs. It has become a logistical nightmare. Be glad you are still at an era where you can say you have enough sticks.
mekhi Jun 23, 2021 @ 9:30am 
Originally posted by Maehlice:
From what I gather, Madruga won't be adding or changing much (if anything) in the game, so it is what it is now.

I've never found it to be an issue. It doesn't prevent villagers from getting the sticks they need when they need them, they don't use actual storage, and the issue is mostly short-lived as the sticks rot quickly on the ground.

Yeah, the longer I had this problem the less I felt it was a problem. Initially I was a bit afraid that they would try to shove all the sticks into any storage space available, but that seems not to be the case, so I'm ok with it. What I tend to struggle with always is maintaining enough storage space. It's really weird that they decided to stop updating the game when they did, because there are definitely still things that need improvement.

Originally posted by Jeruzalem:
Im now at a game with 500 people on a modded continental dawn map. Im on a short supply of sticks. I need to keep expanding the gathering areas, sometimes they come home almost dead. Houses keep burning fuel. Ovens use fuel. Building and maintaining stuff uses sticks as well as logs. It has become a logistical nightmare. Be glad you are still at an era where you can say you have enough sticks.

I'd say this is a hard game to play if you want large settlements like that for a whole host of reasons. I'd hate to know what happens during raids with 500 people.
Maehlice Jun 23, 2021 @ 5:45pm 
Originally posted by mekhi:
What I tend to struggle with always is maintaining enough storage space.

I think the most typical offender is food, when "food" hasn't been disabled as a storage option in the non-Granary storage buildings.

My other offender is trade goods, like when I fill a few warehouses full of Wool Outfits.

It's really weird that they decided to stop updating the game when they did, because there are definitely still things that need improvement.

I don't think it's weird at all. I also think most of what people "need" is really a "want".

Madruga's in the business of making money, and they need to do what makes them (the most) money -- even if that means moving on to other projects.

Tweaking a 2 year old game is unlikely to bring in new revenue, so it seems reasonable to me that it's not in their best interest to make Dawn "better".
buds Jun 24, 2021 @ 4:35am 
Sticks is very scarce once you reach more than 300 population on vanilla. That’s why some modded scenarios try to have more sticks near your location. Idk how you can change scripts to have more sticks too on vanilla like CD.
Raiders on vanilla does not increase even if you have more population IMO. I tried an almost 1:1 population vs raider on one mod but it was so laggy. So almost 500 raiders vs my 500 population is unfair because my defenders are outnumbered, children won’t defend.. I survive the first raid but the second was just too much. Rebuilding is going to be tedious so I abandoned the game.
Lethal(GR) Jun 24, 2021 @ 8:33am 
Originally posted by Maehlice:
I'd hate to know what happens during raids with 500 people.

Most of the times, nothing much. Around 50 raiders dead, a few other running for their life, 5-10 dead for my people.

However, that is if you are prepared. Once, I forgot finishing the wall and 40+ raiders came inside at the part of the settlement that has the least activity, so it took time for my people to reach the numbers to overwhelm them. It was a bloody mess, a massacre. My population went from 450+ to 370, 80-90 dead. But if (again) you are prepared, with a solid infrastructure and warehouses and granaries full, I just lost half of that year's harvest (the attack happened in Autumn).

The settlement I build now is my 15th, or maybe 20th attempt going over 1000 population. All the other times, things got ugly between 400-800. Usually it was because I expanded a little bit of too fast, and I didn't pay attention that tools were low. Then an attack came as I was trying to increase tool production with flint and metal mines and the rest. Low tools also mean low weapons, at least most of the times. At that point an attack is all you need. You lose many of your people, workload goes over 150%, you get multiple shortages, your houses start to decay limiting the max population so you can't just bounce back with migration, it's a mess.

Usually at this point I just give up and start a new one.

@Maehlice: sorry, you said you'd hate and I couldn't resist...
Last edited by Lethal(GR); Jun 24, 2021 @ 8:34am
buds Jun 24, 2021 @ 11:02am 
It’s a bit laggy but this has too many raiders, around or close to 500 maybe.
https://youtu.be/umuFdFHBe0c
Lethal(GR) Jun 24, 2021 @ 11:39am 
Originally posted by buds:
It’s a bit laggy but this has too many raiders, around or close to 500 maybe.
https://youtu.be/umuFdFHBe0c

The Sea Peoples....
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Date Posted: Jun 18, 2021 @ 10:18am
Posts: 11