Dawn of Man

Dawn of Man

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red coat Nov 30, 2020 @ 3:28pm
my people wont make anything.
it gets to a point in the game where my people refuse to craft anything or make anything. they will do the action and the progress bar will fill but the item does not show up and it still says zero on that item. any help?
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Showing 1-3 of 3 comments
BenTheVaporeon Nov 30, 2020 @ 5:53pm 
Are you at a very high workload?

Other 2 things i have tried when i also thought people forgot how to craft in my game


Save and restart the game or the whole computer(this has fixed some things for me)

Or try messing around with limits, or canceling the items and then clicking again


Calico-Jack Dec 1, 2020 @ 1:24am 
Originally posted by red coat:
it gets to a point in the game where my people refuse to craft anything or make anything. they will do the action and the progress bar will fill but the item does not show up and it still says zero on that item. any help?

If like me you play RTS, the instinctive reaction is to micromanage but in DoM you need to go the opposite direction and be much more hands off.

Don't create individual tasks unless you absolutely have to - use workareas to direct the collection of resources and use stockpile levels to judge how well the tasks are fulfilling their role - ie if you're having problems keeping 10 of something that's a hint that you need to direct more activity towards that resource or good production.

Don't raise priorities unless you are sure it won't impact workload balance negatively and don't use priorities to try to solve a crisis, tasks become increasingly enmeshed as the game progresses - everything is tied to workload.

Let me give you a concrete example - recently I picked up with a save I'd last played a few months ago, after 5 minutes the game is telling me I have low food, but I have storerooms bursting with grain. Then people start dying from lack of food and the workload is over 150% due to the shrinking population trying to deal with the same quantity of tasks.

To head this crisis off I need to reduce the workload so I go through the task list to see if there are any I can cancel. I had been using priorities to overproduce clothing, weapons and tools for trade and to boost harvesting - and I now have many more fields than my people can manage and my priorities have literally shifted.

Then I check why I have so much grain which people aren’t eating, it turns out I'd saved just after discovering ovens and had decided to upgrade from hearths. I’d some outstanding building tasks which need wood, buildings needing repairs with wood and I’d added more tasks requiring wood to the building list. So rather than missing food I was missing wood because I had increased the amount required without checking the effect on wood storage levels. Fixing this was the answer and the settlement recovered fairly quickly.
Last edited by Calico-Jack; Dec 1, 2020 @ 1:25am
red coat Dec 2, 2020 @ 3:45pm 
i

Originally posted by Calico-Jack:
Originally posted by red coat:
it gets to a point in the game where my people refuse to craft anything or make anything. they will do the action and the progress bar will fill but the item does not show up and it still says zero on that item. any help?

If like me you play RTS, the instinctive reaction is to micromanage but in DoM you need to go the opposite direction and be much more hands off.

Don't create individual tasks unless you absolutely have to - use workareas to direct the collection of resources and use stockpile levels to judge how well the tasks are fulfilling their role - ie if you're having problems keeping 10 of something that's a hint that you need to direct more activity towards that resource or good production.

Don't raise priorities unless you are sure it won't impact workload balance negatively and don't use priorities to try to solve a crisis, tasks become increasingly enmeshed as the game progresses - everything is tied to workload.

Let me give you a concrete example - recently I picked up with a save I'd last played a few months ago, after 5 minutes the game is telling me I have low food, but I have storerooms bursting with grain. Then people start dying from lack of food and the workload is over 150% due to the shrinking population trying to deal with the same quantity of tasks.

To head this crisis off I need to reduce the workload so I go through the task list to see if there are any I can cancel. I had been using priorities to overproduce clothing, weapons and tools for trade and to boost harvesting - and I now have many more fields than my people can manage and my priorities have literally shifted.

Then I check why I have so much grain which people aren’t eating, it turns out I'd saved just after discovering ovens and had decided to upgrade from hearths. I’d some outstanding building tasks which need wood, buildings needing repairs with wood and I’d added more tasks requiring wood to the building list. So rather than missing food I was missing wood because I had increased the amount required without checking the effect on wood storage levels. Fixing this was the answer and the settlement recovered fairly quickly.


i will give this a try and see if that changes anything but, my workload was only around 70-100 when this happened
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Date Posted: Nov 30, 2020 @ 3:28pm
Posts: 3