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While you occupy more and more land with your humans, the animals are forced into free corners of the map where they can roam around. In wildlife, predators only hunt when they are hungry, so it is common to have predators and their prey around the same water source.
In short, the area where you hunt, cut trees, fish, gather stones, fruit and cut grass widens over time because you have more mouths to feed. Animals will avoid this area and are forced into further away regions. When there are only few water sources for them, they might cluster at that water source, e.g. a lake or large streams.
Ok thanks.
So would making an outpost far from my main base work for animal hunting?
Maybe place 1 tent (for sleeping) a well for drinking a storage hut and a food and skin dryer far away from my main base but near the huge clump of animals and set a job for hunting will this work?
Having a well on their way might be the best solution for now. Disable the "gather water" from that well, so only hunters nearby will drink from it.
I am afraid you will have to sent your hunters far away manually. Try to time it after a raider attack, because it will cost you your settlement when raiders attack and half your men are out on a hunt.
Or you wait until a group of animals gets close to your settlement.
Edit: Sometimes it also helps to give animals one side of the river and not gather resources there, kind of like a natural reserve park.
But yes, the game is done in a way you have to rush for techs to avoid starvation. Unfortunately you can let you all the time you want in early eras. AI is what it is, so gameplay is kinda limited.
This is a ♥♥♥♥♥♥♥ joke. The A.I in this game is broken as ♥♥♥♥. I'm starting to think I should just get a refund.
I love animal hunting and yes I do want to unlock farms eventually but I hate that I'm forced to rush things because of broken game mechanics!
Why oh why must the damn animals be so ♥♥♥♥♥♥♥♥ far away.
They should make a building called a hunters hut. You place it and set how many hunters you want in it. Then the hut gets filled with enough rations and water for long hunts. Then the hunters go out on their own and bring back large hauls of meat and goods. Without starving or being killed of thirst.
This whole *Put a circle here to assign jobs* mechanic is ♥♥♥♥♥♥♥ ass.
I've been using my earned tech points to unlock new eras instead of filling out every tech in the current one, because the trader will bring those other techs to me. That speeds things up greatly.
the 2nd era needs a new food source - small game traps.. imo.
spring: fish and hunt
summer: gather fruits
autumn: hunt whatever is left on the hunting grounds
winter: just survive and hope you have enough food to make it, maybe hunt single animals at the end of winter
What I did was place loads of hunting circles all over the map I think I had around 30+ hunting circles all with +5 manpower on them.
This way when my hunters hunt they chase them so they are no longer clumped up in one spot and usually they run into the path of my other hunters and also the circles tag them too so they are always gona be hunted...
Best thing is that it dont even put hardly anywork load on. With over 20+ hunting circles I'm still under 100%