Dawn of Man

Dawn of Man

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herc Apr 16, 2019 @ 7:28am
can't make leather
i set my max dry skin to 20 and still can't make leather, I have a tanner but no ones working it.
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Showing 1-15 of 17 comments
janfo Apr 16, 2019 @ 7:32am 
you need raw skin though.
and Tannin (from trees)
VeerTeja Apr 16, 2019 @ 7:45am 
And workload should not be over 50% in summer and keep moral high :)
The Gabe Apr 18, 2019 @ 5:13am 
For leather you need to collect tannin from oak and/or fir trees in Spring. Tannin will then come up as units in your list of resources, and as far as I can tell it can only be used for leather or as a saleable item to trade with the trader. So as soon as you go into Spring, start sending villagers out to collect it. Once you go into summer you won't be able to collect it again until the following spring
HEAVY FIRST RATE Apr 18, 2019 @ 10:17am 
Sometimes traders have a little bit of tannin to sell.
☭ Calabresa ☭ Apr 19, 2019 @ 2:44pm 
My problem with leather is usually my people will dry the raw skins instead of using it for leather. How to avoid that?
ossome Apr 20, 2019 @ 3:17am 
Originally posted by Calabresa:
My problem with leather is usually my people will dry the raw skins instead of using it for leather. How to avoid that?

Turn off the 'continuous production' button on your skin dryers, or lower the production limit for dry skins to a value that is lower than the number of dry skins you currently have.
Marstil Apr 20, 2019 @ 3:44am 
I'm assuming the OP has not been able to get any leather and that problem has already been answered.

If the problem is not getting enough leather, then one way I fix that is to try to keep control of the balance of skins to leather throughout the game. Often, I get better results by lowering the levels of these unless I have a large stock of raw hides. If I have a large stack of raw hides, I'll raise the limits on both during a low workload season to get those skins processed.

Either way, I keep at least one large work area of tannin collecting at all times and set the tannin to 20 - 25 in early game and 40 later on when there are enough people.

If you are having trouble with being low on trees, you can manually select (non tannin producer) trees to be cut in the tannin work area (leaving the oak and fir), so this is a little bank of trees that I save until I really need them.
HEAVY FIRST RATE Apr 20, 2019 @ 10:23am 
Also keep in mind that once you stop building skin covered buildings and using skin clothing, your needs for leather pretty much continue the entire game because of their use in tool, sledge and cart, and moving monoliths. Your need for leather will increase greatly over your need for dry skins as you progress the game.
andyndanae Dec 17, 2021 @ 9:23pm 
Originally posted by ☭ Calabresa ☭:
My problem with leather is usually my people will dry the raw skins instead of using it for leather. How to avoid that?
Wait, doesn't leather production require the skins to be dried? have I been mis-reading the tanner interface this whole time?
Last edited by andyndanae; Dec 17, 2021 @ 9:25pm
Metacritical Dec 18, 2021 @ 1:38am 
Originally posted by andyndanae:
Originally posted by ☭ Calabresa ☭:
My problem with leather is usually my people will dry the raw skins instead of using it for leather. How to avoid that?
Wait, doesn't leather production require the skins to be dried? have I been mis-reading the tanner interface this whole time?
https://dawnofman.fandom.com/wiki/Leather
☭ Calabresa ☭ Dec 18, 2021 @ 4:04am 
Originally posted by andyndanae:
Originally posted by ☭ Calabresa ☭:
My problem with leather is usually my people will dry the raw skins instead of using it for leather. How to avoid that?
Wait, doesn't leather production require the skins to be dried? have I been mis-reading the tanner interface this whole time?
Tanner uses Raw Skins and treats it with tannin to produce Leather. So if they use all Raw Skins in the dryers, it basically ruins the base resource for the Tanner.
korac Dec 18, 2021 @ 4:28am 
Originally posted by ☭ Calabresa ☭:
Originally posted by andyndanae:
Wait, doesn't leather production require the skins to be dried? have I been mis-reading the tanner interface this whole time?
Tanner uses Raw Skins and treats it with tannin to produce Leather. So if they use all Raw Skins in the dryers, it basically ruins the base resource for the Tanner.

Further to this, basically don't rush to set drying all new skins the instant you acquire them, the same as you shouldn't really rush to dry all your raw meat & fish (unless very short of food, obviously) the instant it arrives at the village. It may seem highly efficient to be doing that, but in actual fact doing things more steadily, more balanced overall, has the effect of extending the lifetime of that resource for longer, so is less likely to be lost / wasted through deterioration.
Last edited by korac; Dec 18, 2021 @ 7:20am
threethreethree Dec 18, 2021 @ 4:41pm 
Originally posted by korac:
Originally posted by ☭ Calabresa ☭:
Tanner uses Raw Skins and treats it with tannin to produce Leather. So if they use all Raw Skins in the dryers, it basically ruins the base resource for the Tanner.

Further to this, basically don't rush to set drying all new skins the instant you acquire them, the same as you shouldn't really rush to dry all your raw meat & fish (unless very short of food, obviously) the instant it arrives at the village. It may seem highly efficient to be doing that, but in actual fact doing things more steadily, more balanced overall, has the effect of extending the lifetime of that resource for longer, so is less likely to be lost / wasted through deterioration.
This is a good approach, and I use it for meat/fish. But for raw skins, it's still good to not rush, but it takes some time already to process those anyway (I guess about the same if you don't have a lot of food dryers)...and what I take into account most is that raw skins have a short life, while dry and leather have longer. So since skins aren't getting processed immediately without me doing much to slow it down, I like to get it processed because raw doesn't last very long.

On the other hand, for example, grain lasts a good while, while flour has a much shorter lifespan, and bread even less. Therefore, I only keep about as much bread at any given time that I think people are eating, and just make sure the new bread can be made immediately to replace it...so that even though there isn't much in stock, there is always bread. And then for flour, I keep very little...as soon as some is taken to make bread, a new flour is made to replace, but again not keeping much on hand at any given time. I do about the same with beer.

raw skin = 1/4 year
dried and leather = 2 years

grain = 2 years
flour = 1/2 year
bread = 1/4 year

raw meat/fish = 1/4 year
dried/cured = 1 year

So, the above shows that it's about the same for raw skin and and raw meats...so it's about having all factors result in them getting done before going bad, but not so fast that you lose that extra shelf life. But with something like grain/flour/bread, it's the other way around.

And, as has already been said...you need raw skin for leather (as well as tannin). Once you dry that skin, you've made something else out of it and can't turn it into leather.
korac Dec 19, 2021 @ 1:25am 
:steamthumbsup:

Originally posted by threethreethree:
And, as has already been said...you need raw skin for leather (as well as tannin). Once you dry that skin, you've made something else out of it and can't turn it into leather.

Further to this, it's also worth remembering that skins in the process of being dried will still show as raw skins in your total stocks right up until the very second they turn into dry skins. This has often confused newcomers in the past - "I have six raw skins, plenty of tannin, and low workload, but no one is tanning them!" When prompted to look more closely, they find that all six of those raw skins have already been placed on the drying racks and are therefore no longer actually available for tanning.

In the early game stage, before you have domesticated animals and a pretty constant flow of new skins, it's worth considering turning off automatic drying and simply add them to the racks manually as required. This way you can better control precisely when it happens (back on the subject of extending total resource lifetime here, as well as better managing your Workload) and also how many skins you leave aside for tanning.
Last edited by korac; Dec 19, 2021 @ 2:24am
alecz Sep 11, 2024 @ 6:37pm 
I have:
* over a dozen raw skins that are withering (either in storage or the tanner)
* over 30 tannin
* over a dozen idle adults
* high priority on tanner
* workload about 25%
* Leather/Limit: 1/30

Why won't people make leather despite there being a need, having materials and very low workload?
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