Dawn of Man

Dawn of Man

View Stats:
People and animals dying of starvation but I have LOTS of food for both?!
I have hundreds of hay and water for my animals, as well as plenty of space to house them. I also always have bread for my people, however at random points I will start losing people and animals due to "dehydration" and "starvation". My people are never over worked, I always have it around 80-100% workload. Why do my people and animals refuse to eat??
< >
Showing 1-11 of 11 comments
UglyBird Mar 21, 2020 @ 7:15pm 
try bringing down your work load.
If your people have to travel far they might not make it back.
Do not prioritize too many producing building at the same time and when allocating work areas
take into account the number of people allocated.
bewest169 Mar 21, 2020 @ 9:16pm 
make sure you have plenty of knives that seems to be the key for people to eat
ColonelStraken Mar 22, 2020 @ 6:50am 
I have this same problem. Its not due to workload. For me it seems to be because they are dying from swimming in the river that is right outside my settlement. For some reason they take hydration and food "damage" from swimming in the river.
BabaRoga Mar 23, 2020 @ 6:08pm 
Originally posted by II-6thLA(A)Pvt.Cast:
I have hundreds of hay and water for my animals, as well as plenty of space to house them. I also always have bread for my people, however at random points I will start losing people and animals due to "dehydration" and "starvation". My people are never over worked, I always have it around 80-100% workload. Why do my people and animals refuse to eat??
Those random points wouldn't be when you start building mines far away from settlement and hunting/capturing animals at distance?
Weonatra Mar 26, 2020 @ 8:53am 
I started having the same issue after the latest update. Animals are dying from dehydration and starvation even during summer!
JOHNisSiK Jun 20, 2020 @ 7:39pm 
Check your gates. This happened to me not long after an attack and I realized I mass closed all of my gates and only opened one. Everything was locked in or having to path way around out of one gate
Peyhah Jun 21, 2020 @ 12:57am 
if your guys go too far from town sometimes they die of thirst and starvation. check where you're sending your guys. swimming slows your guys down so they have less chance of saving themselves if they're dying of hunger/thirst.

animals not being fed could be because your stables are spread out too much, and the walking time to bring hay is so long that the animals are dead by the time it arrives

basically: small compact town solves many problems
Elder Brother Aug 14, 2021 @ 2:25pm 
I just experienced the same issue for the first time. The map was Continental Dawn: Lake Valley. Like you I had plenty of straw, plenty of space, a well between the stables, and a workload under 80%. And, like you, the animals were starving during the summer. I've never experienced this on any other map. I'm going to try this one again and plant some einkorn and barley to see if it helps. Last time I only planted emmer.
alamoscouts Jan 21, 2024 @ 4:56am 
yeah; this is the broken AI unfortunately.
BFCrusader Jun 4, 2024 @ 5:25pm 
What I discovered is that both people and animals sometimes get stuck on, what I'm supposing are, terrain tiles. What causes them to do so I couldn't say, but the fact they get stuck causes them to starve, dehydrate or die of hypothermia. Occasionally they get unstuck in time but when they don't, they die.

On a side note, there seems to be a tendency to get stuck on either the river beds or on farm field tiles.
Last edited by BFCrusader; Jun 4, 2024 @ 5:26pm
threethreethree Jun 4, 2024 @ 7:09pm 
Getting stuck? I haven't seen that.

But to address op and one or two responses, even though it's been a long time since op...it was said that workload was always 80 to 100, and also someone said that their similar issue was not because of workload. I'd want to know how they know that it's not because of workload...

...workload always being 80 to 100 is not good. This was said as if it was ok. But that isn't ok, if it's always in that range. In other posts of this problem, is the player paying attention to the symbols for the stats above the villager's heads, and are they considering that to be not important?

I'm always wanting more info along these lines when someone says they have this problem.
< >
Showing 1-11 of 11 comments
Per page: 1530 50