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Just my thoughts- everyone is different.
Tell me where your trees are and I'll cut it for you!
I hope this other village isn't too far.
Personally, I'm quite happy with the current balance but would love coppicing technology (doubles growback time or gives more logs) from neolithic as I never have enough wood either
A work area would limit the impact on the workload, though, while still automating the process.
Also having sledges and carts means one of those guys will go cut the tree and haul all of it away to your wood piles -- doesn't matter if you have logs set to 10 or infinite, you need wood piles to move logs and sticks to or they will leave them sit on the ground. Once they're done cutting and hauling they're back in the queue for other tasks instead of being stuck as a tree cutter.
I also hunt in packs (manually group hunters, H-Select) and clear-kill everything as I go. Once I've murderized 5-15 animals the villagers go collect it all. Really easy to get 30 or more hides in a few minutes by manually hunting instead of having a hunting area. A group of 10-12 hunters also drops any animal from Mammoths on down in a second or two. As soon as the hunters are back they take on other tasks. It seems to be far more efficient. I used to think I needed to leave some breeding adults, but it doesn't matter at all, the animals get reset regardless.
By doing trees and hunting manually, you can do it AROUND the the harvesting seasons so you have almost no impact on your workload. Tree cutting, hunting, and building in winter and summer has the lowest impact on the workload (when done manually). Your kids and old farts will pick fruits, sticks, rocks, etc., and other tasks all year round so why not use the healthy adults for the harder fast tasks?
This in all scenarios and all difficulties.
Wood cutting tasks don't have a higher priority if manually set.
To do what the OP wanted, work areas are perfectly viable.