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This does leave you with no straw for spring and summer, but with planning, it's an easy cycle to maintain. But there is nothing wrong from a game standpoint, with your animals eating grain once the straw is depleted.
Additionally, you should try planting Barley, which has a 50% chance of producing extra straw, so that a 5X4 field on average should produce 30 straw each harvest.
One issue that you're probably facing and not considering, is that pretty much all buildings that cost straw to build also cost straw to repair, such as your housing, storage, granaries...
I keep seeing people claim animals can eat grain, but I'm 99% sure they can't. I get starvation messages when I have an effectively infinite supply of grain but no straw.
I've regularly harvested 300 straw(as said Barley grants the most). 30 Sheep will give you enough wool for all your clothing, and loads extra to trade for tech - you don't need more.
When I get cattle, Goats tend to auto phase themselves out, but I do it anyway.
I'd say 30 Sheep, 20 pigs, 20 cattle, 20 Donkeys and 20 Horses is more than enough livestock.
I'm pretty sure then can eat Grain. I'm sure I've seen it inside a Stable.
+1 can confirm livestock do eat grain. My problem with straw stems from having to refit too many huts/watchtowers/storage/granaries which has a knock-on effect for the following season
If you're not able to get all the harvest your workload is too high or your setup is inefficient.
I have 6.5 5x5 fields (2.5x barley, 2x rye/einkorn) which yielded 160 straw. I have plenty left in summer with 60 animals that need winter care (7 stables) and a population of 90 humans.
Are you building lots of buildings which need straw to construct? Do you hunt during harvest?
Do you have a screenshot of your field/village setup?
I read somewhere if you change your grain limit then excess grain will be converted into straw, is that accurate?
Also you will get the no straw message which might be an oversight from the developers, logically you should be able to pick what you feed them but it isn't implemented.