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I hunted a lot early on and had a ton of bones. So I crafted them into spears and barbs and sold them
It's nice because only the spiritual shrines require bones to build, so they don't hold up any construction if you sell them.
at some point their value drops to 1, so it's not really worth the hassle any more.
after that point, bone harpoons are a nice tradegood (10 trade value for a fairly long time. i think they only obsolete and drop down to 1 once you have bronze?). you can also often buy bones from the trader at a profit (they only cost ~2 value so you get 4-5 bones per harpoon which you can then turn into 4-5 new harpoons)
later on you can also mass produce wool or linen clothes. they sell at 5 per unit and the resources are unlimited/renewable.
from the copper age onward, you can also mass produce fishing rods (require linen and sticks, both renewable), they have a value of 15, so you can stack a nice amount of trade value without sacrifcing much storage space
this beside everything that's about to get wasted
Bone Spears and Skin Outfits until Copper Age.
Bows until Iron Age.
Leather, Wool, Grain, Beer, and Wool Outfits throughout the metal ages.
But what I also like as trade goods are: Fishing rod. They are easy in producing and i often only need a dozen of it.
I tend to convert Skins into clothing early and sell the clothing.
1 Dry Skin= 2 Skin Clothing
Skin=5 trade
1 Clothing=10
5 trade vs 20 trade