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Thorin :)
You need a mixture of food sources; meat, fish, fruit, milk, grains and finally bread when available. Do not expand too fast and outpace your ability to supply your village with clothes, tools and food.
I only have about 35 domesticated animals and I rarely ever manually hunt and my village takes care of itself.
See my profile for pictures of my 1st village.
I saved the game and will go back to it once this is fixed.
If I remember correctly, people can also eat raw meat/fish if they must. There is a morale penalty for eating raw meat and fish. There is no mechanics for making campfire to cook food other than using hearth.
For water, you can build well in area far away from lake and river. Remember to turn off water collecting for those wells.
If your people die of starvation when there are plenty of food available, the most common cause would be constant high workload. If this is not true in your case, try to post a screenshot so people don't have to guess.
In general, every single resource is vitally important (except for ones that become obsolete when you unlock new technologies) and you need to make sure your population balances the workload you give them. The game is about maintaining a very fragile balance between having enough population to do all the work and having enough food to feed them and tools to keep them productive and happy. If you lose a 5-10% of your people to hunger, dehydration, raiders, etc., it's enough to throw your workload completely out of balance and people will prioritize unimportant tasks. If your workload is high, but you have extra food, try building more housing to attract more people and balance your workload before trying to take on big tasks like upgrading walls.
The more you play, you begin to realize that a shortage of leather, wood, stone, or even linen can just make everything spiral out of control and cause mass starvation out of nowhere. It's easy to just fast forward and sit back or just focus on one or two tasks, but if you're not paying attention, you could run out of leather, which then means you can't build any sledges or carts, and then people have to carry one rock or log at a time, and suddenly your workload is too high, people become demoralized, and starve, then you run out of burial space and people start dying of disease, which makes the workload even higher and suddenly your population of 300 people is down to 30.
A lot of people seem to think that these are bugs or errors, but really you just have to get used to the mechanics of the game. Of course it's frustrating to play for 10 hours and then have your population get decimated in 5 minutes, but that's what makes it challenging.
It feels like there should be an improvement on sickles for harvesting like there was on planting with plows. There wasn't much before machinery, but maybe it's time to introduce the scythe with a significant efficiency improvement (and maybe the Roman age? :) )
But it also happens with clothes, where I set production to 125%, have 160 warm clothing for my 120 people, and then the next winter I only have 90 warm clothing and people die of hypothermia.
I think an easy solution would be making degradation times more random. For example, if clothing always degrades after, say 2 years (I don't know how long it actually lasts), instead, an item of clothing that you make right now should last a random period of between 1 and 3 years, that way if you make 60 wool clothing (or sickles) in one season because you're running low or you get a big jump in population, you won't end up with all of that wool clothing degrading in just one season in two years, it will be randomly spread out and mix in with the rest of the clothing that has already been made, which *should* keep the rate at which you need to produce that item more constant.
Also, it's more realistic. Tools can break at any time, or clothing can be damaged, or if they're taken care of, they'll last longer.
I hope that makes sense lol