Dawn of Man

Dawn of Man

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Starvation
I'm losing folk to starvation when I've 150+ dried meat, 400+ grain... HOW? this shouldn't be happening surely
Originally posted by PeteZeparti:
There is a game bug in the game where starvation kills off the entire population, regardless of how much food you have, including meat, BREAD, vegetables etc... IT'S A GLITCH. Some people are making mistakes, but many people are angry because a game glitch is ending all their hard work. This is when you have 150+ residents and your work-load is 150% or LESS, and you have AMPLE food. Starvation happens anyway. It's a game bug.
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Showing 1-15 of 15 comments
zyzz Mar 4, 2019 @ 7:18pm 
The grain counts towards your food when you look at the food graph etc, but they can't actually eat it. It needs to be ground into flour and made into bread. Your village can be drowning in grain and still starve to death because they can't eat raw grain. Kind of annoying that it's considered food when it can't be eaten, because it can be really misleading, but okay. Not sure about the dried meat, unless the people who are starving to death can't access the dried meat for some reason. Are the people who are starving far away from the village when they die? I get a lot of people dying because they trek out without having any food. Other than that the only thing I can think of is that you kept the gates closed for awhile. If the gates are closed, people can be blocked off from the food stockpiles long enough that it becomes a medical problem, and they might not be able to get back to the food in time before starving to death once the gates are reopened.
Derek Mar 4, 2019 @ 8:18pm 
I've also seen them moronacly starve to death when food is available if they have other needs in the red, which they try to do first for no good reason. Seems to bad ai.
Chaoslink Mar 4, 2019 @ 8:25pm 
Try setting the maximum caps to flour and bread higher so they make more. Grain as grain isn't too useful.
Derek Mar 4, 2019 @ 8:27pm 
Originally posted by Chaoslink:
Try setting the maximum caps to flour and bread higher so they make more. Grain as grain isn't too useful.
True, but I noticed this happen before I could even harvest grain, and only had meat, both dried and not. Though it was all on the rack so maybe that confused the ai?
Chaoslink Mar 4, 2019 @ 8:30pm 
Originally posted by Derek:
Originally posted by Chaoslink:
Try setting the maximum caps to flour and bread higher so they make more. Grain as grain isn't too useful.
True, but I noticed this happen before I could even harvest grain, and only had meat, both dried and not. Though it was all on the rack so maybe that confused the ai?
I don't believe so. If you send them a long distance and they have other needs that were also low, they could die of one while tending another. Definitely doesn't help if their health was low to begin with due to disease or injury. It really depends on the specifics.
Derek Mar 4, 2019 @ 8:33pm 
Originally posted by Chaoslink:
Originally posted by Derek:
True, but I noticed this happen before I could even harvest grain, and only had meat, both dried and not. Though it was all on the rack so maybe that confused the ai?
I don't believe so. If you send them a long distance and they have other needs that were also low, they could die of one while tending another. Definitely doesn't help if their health was low to begin with due to disease or injury. It really depends on the specifics.
One person was at zero food, but about 5% thirst. The ai decided to fulfill thirst first.
Chaoslink Mar 4, 2019 @ 8:41pm 
Might want to check your workloads too. If they are being overworked too much, they can often put off their personal needs while fulfilling those many tasks. This can lead to these issues as they won't fill their food/water levels around 40% like usual. Also try keeping fruits and nuts available, anything that they can eat immediately. Even after drying, I believe they still cook the meat. Perhaps having to perform another task like cooking put the immediate ability to drink as priority. Either way, keeping workload down should help. Or keeping food closer to work areas. I've done as far as having a small farm of fruits and nuts near my mine with a nearby granary set to just those. Alongside a well and a hut, the miners could restore those needs right there instead of having to run all the way back to the settlement.
zyzz Mar 4, 2019 @ 8:47pm 
Originally posted by Chaoslink:
Might want to check your workloads too. If they are being overworked too much, they can often put off their personal needs while fulfilling those many tasks. This can lead to these issues as they won't fill their food/water levels around 40% like usual.

This is absurd though. They should absolutely be tending to their base needs before dying of starvation right next to perfectly good food, or dying of thirst next to a well. Not saying you're wrong, just that it shouldn't be that way. (And yeah I've also seen them cook dried meat. Not sure if they do it every time but they do it a lot.)
Aieonae Mar 4, 2019 @ 9:05pm 
Originally posted by zyzz:
This is absurd though. They should absolutely be tending to their base needs before dying of starvation right next to perfectly good food, or dying of thirst next to a well. Not saying you're wrong, just that it shouldn't be that way. (And yeah I've also seen them cook dried meat. Not sure if they do it every time but they do it a lot.)

IKR, if I am them I would just gouge down those food...

saw a very hungry cured meat carrier carrying the cured meat to his huts to consume it...

It leave me ponder the upgrade to straw/mud huts might be the real problem as the house now have hearth in their huts, and they prefer to do it despite the desperation of hunger.
Last edited by Aieonae; Mar 4, 2019 @ 9:05pm
Chaoslink Mar 4, 2019 @ 9:09pm 
Originally posted by Aieonae:
IKR, if I am them I would just gouge down those food...

saw a very hungry cured meat carrier carrying the cured meat to his huts to consume it...

It leave me ponder the upgrade to straw/mud huts might be the real problem as the house now have hearth in their huts, and they prefer to do it despite the desperation of hunger.
I love when your hunters butcher a kill and immediately start eating the raw meat. Makes me laugh every time.
Cmdr D. Mar 4, 2019 @ 9:10pm 
The "main" reason why they die of starvation is because of your "workload". You got to stay under 100% and make sure they are happy ( totems ) at all time. Food needs to be there as well. Even if you have food ready, if you put too much task for them to do, they won't eat and get angry and... die.
Aieonae Mar 4, 2019 @ 9:47pm 
Originally posted by djsunny2000:
The "main" reason why they die of starvation is because of your "workload". You got to stay under 100% and make sure they are happy ( totems ) at all time. Food needs to be there as well. Even if you have food ready, if you put too much task for them to do, they won't eat and get angry and... die.

I use to believe in that but 1-2 folks just died out of hunger in the middle of every winter with a workload of 73%...so I doubt its entirely reliable information.

And to add to the statistic those that died are elderly folks every single time. And almost everything they are carrying food, while occasionally a log.

Does that tells something? I don't know🤔

Originally posted by Chaoslink:
I love when your hunters butcher a kill and immediately start eating the raw meat. Makes me laugh every time.

Ain't, good old days...
Last edited by Aieonae; Mar 4, 2019 @ 9:51pm
SPC.Reuvil Mar 4, 2019 @ 11:11pm 
I have never had anyone starve in my 100+ first village. I have every type of food available and none in huge numbers except grain. I have played dozens of these types of games, that may help. Don't expand too fast, if you are having issues with anything (clothes, food) stop expanding and address any issues and then gain more pops.

I have screenshots of my village in my profile
Don Cool Mar 4, 2019 @ 11:25pm 
Originally posted by Reuvil:
I have never had anyone starve in my 100+ first village. I have every type of food available and none in huge numbers except grain. I have played dozens of these types of games, that may help. Don't expand too fast, if you are having issues with anything (clothes, food) stop expanding and address any issues and then gain more pops.

I have screenshots of my village in my profile


I don´t know if this matters but I havn´t had any problems either. I am manually making all the tools.

I started over and am I currently at 50 pop but only have 3 wood chopping axes, I also assigned 3 people the same wood cutting area. Only those 3 will be cutting wood, the ones holding the axes, no one will try and pick up an axe just because there are vacant slots.

By controlling the amount of tools available it´s easy to manage the flow of needed goods, I also have relatively few harpoons (6 I think) but they fish all I need most of the time.

That means I have the same people doing the same stuff all the time unless they are on a break.
Last edited by Don Cool; Mar 4, 2019 @ 11:26pm
The author of this thread has indicated that this post answers the original topic.
PeteZeparti Dec 11, 2019 @ 4:55pm 
There is a game bug in the game where starvation kills off the entire population, regardless of how much food you have, including meat, BREAD, vegetables etc... IT'S A GLITCH. Some people are making mistakes, but many people are angry because a game glitch is ending all their hard work. This is when you have 150+ residents and your work-load is 150% or LESS, and you have AMPLE food. Starvation happens anyway. It's a game bug.
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Date Posted: Mar 4, 2019 @ 7:12pm
Posts: 15