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I'm doing the same thing with all my storage buildings.
As i have 100 pops, that exatly 50.
I would probably manage with 25%, but a little bit of reserve is nice. Just don't put all your eggs in one basket.
I would suggest rising the animal limit to 15 each.
With 10 you risk them dying out. Happend to me.
Horser and/or donkeys, you should set to a number equal your carts. If they are in front of a cart, you don't have to feed or house them, so you can go to really high numbers.
You've been a big help for me in understanding the AI Mechanics of it all...I was wondering why my people were starving to death When they had 80+ cured meat and about 20/30 bread with like 40 Veg in storage with plenty of leftover ingredients. (only 60 people in a 63 population limit)
I've been clever enough to make it to 60 as I took my time and made the max population 20 for the most part as I was gathering supplies to feed 60+ people then created more homes...was even planning an expansion but now I know I'll have to put that on hold and create a pathway with food and storage. Possibly shelter as it's a bit of a way up. Make a Tiny town half way up before I make the Big City. Would love to know/See what you're villages, towns and population levels are now. Great Game (even more of a surprise: I didn't know this game existed till 4 days ago!)
https://steamuserimages-a.akamaihd.net/ugc/1662355105905457562/4BF2A0D84448A627E5059560434E4994BD2BDF66/
I quite often have workload under 100. Stuff gets done pretty efficiently and quickly.
I don't even hunt anymore. Got my livestock going.
My pop is heading towards 400. Will ultimately have 24 stone stables. Grain and straw are each climbing over 500 more every year, and other stuff coming out of my ears...got my safety margin going.
MANAGE THAT WORKLOAD, AND PLAN AHEAD FOR TASKS.
[ Grain and straw are each climbing over 500 more every year ]
Have been over 500, and inch slowly further above that each time. (I'm not making that much every year, that would be crazy. Until of course I find out later that I'm doing even that.)
...and manage production limits too.
I add also add
- make sure you are producing enough scythes which as the game progresses also means ensuring there are no bottlenecks in wood for charcoal, and ores for metals. A combination of population growth and not making enough tools to replace the ones getting worn out will fizzle away in the background before becoming a major issue when you have enough crops but not enough people equipped to harvest them before the season ends.
-look to scale production one person in a water mill can do the same work as three people working grind stones. Likewise one oven can produce more with less manpower. than several hearths.
This one time...hehe...had to get everyone to something else, a raid I think, and was waiting for them to get back to the bitter vetch and peas and such. They seemed to be taking forever. Then I yelled OH SH--!, and went to raise my limit. Had just barely enough time in the season left for them to get the rest of it. Whew!