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You just need the resources, a happy productive worker with some free time, and you got a cart.
Edit: Granted, it took a while, but my leather production just wasn't high enought to crank them out by the dozends.
Game is bugged to hell. "You" may get carts to be built, but its a random toss if a new game will have this bug or not. Either you can build them and the pathfinding is fine, or your game gets bugged and will never build them again. It isn't about "you" it is about repeated bugs. This should be a priority fix asap.
If it's a bug, yes. If you overload your workers so they don't have enought time or missing some ressources, it's your fault.
If you have all the necessary ressource, your workload (7), is below 50% and your people are slacking of (6) and they still won't build it, make a save and send it to the developers.
Set the the thing to get built or done and then go mess with something else. It WILL get done when your villagers have time to do it based upon their needs.
Planning ahead will avoid most headaches. Don't create too many manual tasks as well.
Don't build 15 sledges and think they'll get built in a season or even the year... I saw that stone walls were coming up so I started setting up multiple stone storage areas and made 2 huge stone collection zones about 5 years before I needed the stone. I had almost 200 when I did need it.
False. It is a known bug. Again, it only happens based on how a game is started. "You" may not have had it, but many have. It isn't something you just randomly get and lose in a save. It starts from the beginning and you don't notice it until the tech appears. Do not post on threads if you are going to lie.
There are a lot of "issues" that people are just unaware of how to fix. There is NOTHING in the bug report posted from yesterday from the Devs. So, maybe its just you.
Otherwise you're just the one spreading lies due to ignorance of how mechanics work.
I know there's lots to do, but you have to try to limit the number of pending task assignments and do some prioritizing yourself, and by that I don't just mean using the prioritization button in game. I mean have a plan and patience.
Here's a few other things I know (or believe, I might get some wrong) that might help...
If you don't have the resources a task doesn't get assigned until the resources are gathered, until then it goes in the pending tasks queue.
If there's higher priority tasks, it goes in the queue.
If everyone is busy it goes in the queue.
If there's no one available with the right tools it goes in the queue.
Once you have crop fields prioritize them and make sure you have enough sickles for 50% or better 75% of your pop.
Consider dropping priority on building construction a bit before harvest time to allow tasks in progress to finish.
Don't send half the tribe off on a mammoth hunt just before harvest and expect all the crops to be harvested.
Some tasks can be prioritized, some can't. If you can't assign high priority to a task and have a lot pending then you are at the mercy of the AI.
And last of all - you are smarter than the AI, you can figure it out better than it can figure you out. :D
A sample of the small cluster
https://steamcommunity.com/sharedfiles/filedetails/?id=1674225428
https://steamcommunity.com/sharedfiles/filedetails/?id=1674225471
and a sample of the big clusters
https://steamcommunity.com/sharedfiles/filedetails/?id=1674225678
the watermill are basically a waste, nobody work on them...
https://steamcommunity.com/sharedfiles/filedetails/?id=1673734544
Yes they are very fast. I had a few game that uses them, but none as interesting as the current "test subject".
Those peon actually prefer a closer mortar over a mill.
Well it does explain why I do not go to a power station to get power from a power point.
But this isn't what people want. In oxygen not included you can plan many moves ahead and use priority and jobs to have the dupes complete the work in order. In this game you have to tell them the only the next thing to do. Otherwise they will grind their wheels randomly doing unimportant things.
True, but let's try this viewpoint: people want certain mechanics in games because that's what they're used to. All you get from that is people wanting every new game to be like every old game that they liked.
Enough nostalgia. I'm enjoying the challenge of realizing that I have to play this game very differently that I expected. It's frustrating to figure out how the AI works, but it's rewarding when you do start figuring things out.
This game could be just like Banished but better. Or it could be it's own thing. I like that it's its own thing.