Dawn of Man

Dawn of Man

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AgeOfBacon Mar 3, 2019 @ 9:01am
New eras planned?
I know the game is called "Dawn of Man", but still, is there any new era planned in the future?
Since all the technologies could potentially be used in other eras, at least until modern times.
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Showing 1-15 of 15 comments
bulbatrs Mar 3, 2019 @ 9:10am 
I don't think the game needs more eras, but rather more things going on in the existing eras, more challeges for the player. it would be quite fun if you would get raided by a huge horde that massacares 85% of population and offers you a surrender afterwards where you have to pay huge taxes. maybe a few dozens years later some other tribe might want to unite and with you and drive off those invaders, for a mere cost of nearly all your people you have a medium chance of success. I think that sort of additions would make the game significanly more fun to play.
Ketsa Mar 3, 2019 @ 9:23am 
The eras need more challenges. More technologies and the ability to interact with other tribes diplomatically would flesh them out a little more I think. I think they should improve the trade mechanics and not relegated it to a single caravan every few seasons. There's quite a lot you can do just in the iron age, anything after that and imo it's no longer the Dawn of Man but also the decay of man. It would probably be cool to experience though however.
AgeOfBacon Mar 3, 2019 @ 7:25pm 
Originally posted by bulbatrs:
I don't think the game needs more eras, but rather more things going on in the existing eras, more challeges for the player. it would be quite fun if you would get raided by a huge horde that massacares 85% of population and offers you a surrender afterwards where you have to pay huge taxes. maybe a few dozens years later some other tribe might want to unite and with you and drive off those invaders, for a mere cost of nearly all your people you have a medium chance of success. I think that sort of additions would make the game significanly more fun to play.

There again, the eras played in the game are the early times of mankind. The technology at the time was very basic, and you can't really make up technologies.

I think we could at least go up to the middle age.
Last edited by AgeOfBacon; Mar 3, 2019 @ 7:25pm
Aieonae Mar 3, 2019 @ 9:32pm 
Other civs perhaps?
Nighteyes Mar 3, 2019 @ 10:26pm 
I notice I tend to spend a lot of time in each era until about the copper age, then it all just blurs together. Copper/Bronze/Iron ages need a bit more to them to keep me in them longer. Sorry I don't have any suggestions on what gameplay these eras could use.
Laharal Mar 3, 2019 @ 10:45pm 
Would be interesting to hear what is planned. Looking for more fleshing out first though.
Aieonae Mar 3, 2019 @ 10:54pm 
Originally posted by Nighteyes:
I notice I tend to spend a lot of time in each era until about the copper age, then it all just blurs together. Copper/Bronze/Iron ages need a bit more to them to keep me in them longer. Sorry I don't have any suggestions on what gameplay these eras could use.

Yup, they should had throw in some shields both bronze and iron age features them.

So does donkey and horse riding.
Nighteyes Mar 4, 2019 @ 2:25pm 
Originally posted by Nighteyes:
I notice I tend to spend a lot of time in each era until about the copper age, then it all just blurs together. Copper/Bronze/Iron ages need a bit more to them to keep me in them longer. Sorry I don't have any suggestions on what gameplay these eras could use.

Actually, to elaborate, I figured out why I feel these last three, well last two, bronze and iron specifically, feel empty.

Nothing new is really unlocked in these eras. What I mean is, you only find upgrades to previous buildings, but no real gameplay additions, so the lategame drags a bit.

Early eras give you farming, mining, smelting, forestry, animal husbandry, transports, and defenses. Bronze and Iron era add no new gameplay features. I think a good focus for future plans is adding additional gameplay elements to these last two eras.

Additionally, I feel mining late game is a little weak in terms of gameplay, hunting around the map spamming mines feels a little strange, like checking off boxes. I wish mines were redesigned to be fewer but more material in them. Also, I hope areas which are often traveled naturally develop into paths which give a small speed bonus, or the ability for us to create our own paths.

Finally, combat could use some improvement. Why is all combat ranged? Someone here mention walls are unnecessary, just build towers and I gave it a shot, it totally works. You might lose a tower or two but it keeps the people inside mostly safe. It’s kind of silly. More combat needs to be melee (the sword is a major research component of bronze!) to make walls worth it.

Cheers and thanks for the game. It has given me many hours of enjoyment and I look forward to an even more refined experience brought on by future builds!
Last edited by Nighteyes; Mar 4, 2019 @ 2:26pm
Azunai Mar 4, 2019 @ 2:38pm 
guess the game could need other settlements on the map to interact with. stone age is a nice introduction of game elements and basically a survival game, but later eras weren't so much about survival but rather about conflict between humans.

there's a reason people invented the sword in that period (ie. the first weapon that is purely for killing other humans)

not sure if it would be fitting for the scope of the game. i mean alexanders conquests and the rise of rome fall into that time period, but the player settlement is only a village and not an empire with a standing army or anything.
ronstadt Mar 14, 2019 @ 12:11am 
the next era in human history was political : most civilizations organized power and property. God-Kings, kings, democracy. I guess that planning better defense and building more elaborate religious langmarks would in fact add a new era.
Vlerk Mar 14, 2019 @ 9:39am 
More trade - more civs - more techs - more era's - more settlements (must have!) - more WONDERS (not just 1) and with just a few raiders attacking through the whole game, isn't really exiting tbh.
Good game, played once but can't find myself to play another.. like in Civilization for example.
MaGicBush Mar 14, 2019 @ 9:47am 
How about the eras actually matter? Make later tools and weapons better than earlier eras.. It feels pointless to even care about trying to upgrade walls, tools, weapons, etc since there is not much advantage at all to upgrading. Also adding in shields, and some other stuff like that to fill in more content.
Last edited by MaGicBush; Mar 14, 2019 @ 9:47am
orab_0 Mar 14, 2019 @ 10:25am 
Originally posted by bulbatrs:
I don't think the game needs more eras, but rather more things going on in the existing eras, more challeges for the player. it would be quite fun if you would get raided by a huge horde that massacares 85% of population and offers you a surrender afterwards where you have to pay huge taxes. maybe a few dozens years later some other tribe might want to unite and with you and drive off those invaders, for a mere cost of nearly all your people you have a medium chance of success. I think that sort of additions would make the game significanly more fun to play.

Indeed, If someone thinks that the techologies at the time were "very basic", better to go back to school and learn again the topic. We are talking about early complex civilizations, not about a bunch of "basic" retardeds.

These current eras can be improved with 2000% more content if needed, there is no need to overexpand the base game, but to refine what is currently implemented.

Last edited by orab_0; Mar 14, 2019 @ 10:27am
Azunai Mar 14, 2019 @ 10:37am 
imo the whole metal age has just about enough novel stuff to be considered 1 age. but it's split into 3 and they feel kinda empty and featureless.

the neolithic era is by far the most important one imo. it introduces agriculture, proper buildings, transport, domestication, new clothes and megaliths.

so it's basically as much content as all the other eras put together

if the other 5 eras could be fleshed out to have even remotely as much content as the neolithic, i think there wouldn't be any need for even more eras.
SpazeGoat Mar 14, 2019 @ 12:24pm 
Originally posted by Azunai:
guess the game could need other settlements on the map to interact with. stone age is a nice introduction of game elements and basically a survival game, but later eras weren't so much about survival but rather about conflict between humans.

there's a reason people invented the sword in that period (ie. the first weapon that is purely for killing other humans)

not sure if it would be fitting for the scope of the game. i mean alexanders conquests and the rise of rome fall into that time period, but the player settlement is only a village and not an empire with a standing army or anything.


It's strange that it's such a huge map and you're the only settlement; how raiders just appear out of nowhere. Also, how limited population is. It seems like players are bottoming-out somewhere between 200 and 300 pops. Maybe there are system performance issues beyond a certain point? Was the content cut? Perhaps it's still under development? IDK, but the game does have a lot of potential.
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Date Posted: Mar 3, 2019 @ 9:01am
Posts: 15