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As for the other, I've watched my folks run up to the ground after I buy better weapons from trader and swap theirs out...they put the lesser one on the ground where the better one was sitting. It's entertaining to watch them scurry. :P
I find this same thing happens when you first start bread production. If you don't find that sweet spot when you set the bread amount to be baked to equal to the amount the population actually eats then you will have spoilage.
In both the situations listed above, spoilage indicates a waste of manpower that could be used on something else that needs to be done, berries are labor intensive to gather and store, bread is labor intensive 3 times ( once to harvest, once to grind to flour, once to bake ). Thus, if you produce no more than your population consumes and set your quotas correctly, your workforce labor demands will benefit also.
Also, in the case of bread, grain stores longer than flour, flour stores longer than bread, so only ever process what you actually need to keep up the next step in the processing chain.
I liked your explanation.
Now I want to abuse your patience: how much does one person eat each year?
The AI also automatically equips the tool needed for the assigned task. It is supposed to prioritize the best version of the tool over an older, less-capable version.
Last I knew, villagers ate less than six food / year (somebody got from game files). Not sure if that has changed in patches since release, though.
Thank you.