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This happened to me as well. Despite having hundreds of grain stored in my town centre, I suffered a population crash and about 5 - 10 people starved to death or got ill and died. What made it even more infuriating was that I had an over-abundance of domesticated animals available at the same time - I had over 60 goats, sheep and pigs.
People would not starve to death when there are tons of domesticated farm animals available to eat. I was clicking them to slaughter and eat the animals, but they weren't doing it fast enough. This doesn't make sense - people should definitely eat the animals rather than starve.
What may be a related problem is that I was constantly getting the 'workload too high' notification. But it was difficult to see what I could do about it, because all of the tasks that I had them doing needed to be done, urgently.
I wonder if this game could use a patch, to make the villagers prioritise making sure they had enough to eat (when it is available) before wandering half way across the map.
***EDIT*** Found out what was happening... Apparently there's a bug where your villagers forget what roles are needed (example: baking bread) and so they'll just starve, even with the required stuff to perform the action. It is cleared up by sounding the alert on/off again to reset all the roles, and seems like it happens after a raid is finished.
I do regard this as a bug :)
There's sort of a mechanic that needs to be added to the game, hunting parties/hunters in general need to take along a meal/snack. Devs need to get rid of the eat at firepit as it's hindrance towards hunting parties that have to range very, very far in order to find prey.
Eventually, they added something to prevent "death marches" but players also learned not to send the workers too far away.
I'd had food scares prior to this, where it'd drop (usually toward end of winter), but villagers always seemed to adapt and make it through to spring, then go slaughter livestock/hunt a bit to restock. In the later ages, they seemed to forget how to do this...