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See.. Was that so hard. Rather than being extremely negative (what genius came up with, moronic), maybe not being an absolute jerk might get better results?
1. there is grain not previously intended for bread or beer (reduce the limits of flour and beer);
2. a worker is available to take grain to the stable (reduce workload);
3. the grain is stocking near the stable (build a nearby granary).
Maybe there could be some sort of check to see if straw < # of animals, then feed grain? I know the devs have said they are adding a switch or something to choose to feed grain, but a check like this would still be helpful.
SHORT VERSION: Grain will not go to animals until every piece of straw is gone. If there is 1 piece left on the ground in a field, and you have 100 animals, no grain until that piece of straw is eaten or assigned to construction.
I never see it there elsevise, only when person bring is to feed. 2-3 straws max.
At this time a hundred was stored in the huts and a lot more - left to rot on fields. But only one stable has 3 straws with huge amount of empty slots.
I would love for the Devs to add this capability to the stables, a way to set a 'get x feed' & 'get x water' that would cause that building to always have the resource, if available.
You will find that in a well-run village there really is no problem feeding animals through the winter, even though your people will only place a handful of straw (and / or grain) in each stables at a time. Just make sure you have wells and haystacks near the stables, ideally, and aren't having to bring it from the other side of the village. Use High Priority on the stables if it worries you, and keep Workload reasonable through the winter so free hands are always available.