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dried skins are only used for bows later on (until you unlock composite bows, then the skins are completely obsolete and you can recycle the drying racks). leather is used for sleds/carts.
Not completely obsolete - there are still totems so you are good with 1 rack and limit of 10-20 dryskins in late-game
I usually skip leather outfits in the beginning of all new games and just make skins for everyone on auto produce 100%. I wait till I can farm and domesticate sheep for wool and grow flax for linen before I ever equip summer outfits. As the game stands now no one has died in the summer, men just go shirtless like some do now in our times.
it seems a poorly explained mechanic, but I suspect "style" equates to some kinda morale boost. So leather in the spring-summer-fall seasons maybe boosts morale a bit. But, you know, not enough to really notice or care.
@OP because the leap for auto-crafting wool and linen clothes is 50 >> 100 (quite a leap!) I have kept my auto-craft for leather and skins at, like, 2, until I accrued sufficient stores of clothes.
As others have said, linen and wool are just higher tier clothes, but it's worth still producing skin outfits after you get your first sheep as wool production takes a while to get going, and in some scenarios you really don't want to ever run out of winter-wear.
As for leather, it doesn't seem to matter too much (played all the way through without making a single one) assuming you've got a decent settlement with high welfare levels, short trips and plenty of genuflection posts...
I personally think it would be cool if clothes added various numbers of carry slots too - I can definitely imagine carrying 3 slabs of meat if I have pockets to put them in, but if I am carrying a hunk of mammoth in each hand, I'm not sure I want to know where the 3rd piece is being carried! :S