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Ahhhh. Thanks man.
AI is just basic, not horrible - understand the rules and it works adequately for most things, imo.
My villagers have died from hypothermia and starvation right next to shelters filled with food. It is also why you can't effectively build other settlements far away (close is doable) because the villager does not take distance into account for most tasks (only when looking for food, water, totems they pick the closest it seems). So during their long trek to the next village, they will die because they pick a task in the next village and ignore their own needs until they complete the task in the next village.I won't even go into the items they leave on the ground. For me, it is horrible. Might be fine for others, but that would be because we want to do different things in the game.
I don't understand how they could die right next to food - they gather berries and eat raw meat in the woods to survive when needed. I wonder if having multiple settlements is affecting their survival mechanic.
Yeah, I got that before too. My other settlements are not even that far from one another, not ever a screen length over and that happens.
I suspect this is not the case, we made many tests on this. Make sure there is grain/straw near the stables and you should be fine.
Could you plz share a savegame with us is you think this is a bug?
Where do you want me to send it? I have 4 straw storage things near by. But also 200+ grain and animals in general are still starving.
For example, the new village I wanted to build was fairly far away, but it was along the same river as my original town. It was nice because the bank of the river became a sort of natural road. (even put rest tents and fruit trees along it). I had to micromanage people walking along the riverbank to not die of thirst because they had chosen a task in the new village, and would not drink till they had gotten to it.
Here is an example of how the AI works, say you want to build a new hut. An idle worker will grab materials for the new hut and start walking towards it. They ignore any needs they have while walking to the hut carrying the materials. Once they place the material at the new hut, they check if they themselves need anything. Then they drink, eat, etc. Tasks that take time however (building, pulling monoliths, possibly crafting) villagers WILL stop to take care of themselves.
Maybe the survival mechanic only kicks in during specific tasks - I have observed villagers stop hunting to gather berries or eat raw meat to prevent starvation, for example.