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The task system will stop creating tasks that produce the given resource once the limit is reached.
The percentage is a percentage of your population.
Areas only run out if all non renewable resources are exhausted.
So most basic resources should be set to a small limit, like 10 or 20.
Things that your population needs to use, like tools or clothes, should be set to a certain percentage. Not everyone of your workers needs a fishing rod, but everyone should have some warm clothes.
Animals should be set to about 15 to 20, to keep a stable breeding population.
i.e.: if you have set stone at 10 items, a (group of) worker(s) will move to the area to collect 10 stone and drop them off at a rock pile until you have 10 stone.
As soon as you use 4 stone to build two mortars, workers will head to the stone area and collect 4 stone to bring your stockpiled amount to 10 again.
As for amounts, for some you would like fixed numbers, while for others percentages or infinite is a better option.
For food, raw skins, and bones I keep using the default infinite settings
For logs, leather, dry skins, sticks, stones and flint I set numbers to what I may need.
Weapons, tools and clothing are set to a percentage of the population; with clothing being 125% to make sure new citizens always have clothing when they arrive.
For animals I use 10 of each as a setting, as that means each kind of animal got their own stable while all those which won't fit in the stable are slaughtered for meat and raw skins.
Hope this helps!
Thorin :)