Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1990875723
I would recommend not to go too crazy on towers aft first though, or you'll quickly run out of leather. Platforms are realy a good investment.
So the problem is, gates or no, when raiders attack, a good half to 3/4 of my villagers are in that slowly shamble status usually which means there isn't a chance in hell they'll arrive in time.
I usually play on the twisted forest river map, and land isn't that plentiful there (especially -flat- land) so some travel time is to be expected as my folks have to wind their way through the mountain passes to reach the mines, or across the river to work the fields.
I really feel that things would be better if 1) when you set the call to arms, people stopped shambling around at zombie speeds 2) walls could be built to properly seal away mountain approaches and rivers. As it stands, all raiders are Hannibal crossing the Alps, and walls don't extend properly against rivers.
A compact defense system works well for now, like what shampoo does.
Four corners, two gates on each corner, 2 rows x 4 towers for each half-corner (but usually 5 per corner before Bronze). 0 casualties nearly always, except when I've just aged up: steel weapons vs watchtowers. For miners/woodcutters returning from far away, micro them away until the attack is over so they don't get stuck outside closed gates.
Thats my basic setup. It works fine on ancient warriors hardcore. The next steps will be 1. adding tripple gates on each side 2. adding double stone walls 3. replacing the wooden platforms with reinforced ones 4. replacing the watchtowers with guard towers 5. filling the rest with guard towers.
The alignments of the defense towers (very effective) are not realistic and aesthetic. A construction distance should be defined to limit the number of defense towers, but increase their attack and defense power, and increase their defense if they are next to a palisade or a wall. A new tower, without roof (weaker defense power), could be put in place, but for further shots.
The thickness of the walls and palisades should be a maximum of two, but the defense power of the exterior elements should be added with the interior elements (reinforcement). Earth walls could appear, to reinforce (add their strength) to the palisades and stone walls (for a total thickness of three maximum). For example: an earth wall and two stone walls, or two earth walls and a palisade
The construction of moats or obstacles (sharp piles, barricades, ...) should be possible in front of the fortifications (with a distance, a number, and a maximum alignment) to slow down the raiders.
A fortified door with a covered walkway should exist (with stock of stone, and stone throw on the attackers). A postern (small door) for exits during raider attacks (raiders could not enter it). And the distance between the doors (or the number of doors that are close) should be reconsidered ...
And the raiders should only use a battering ram (tree trunk) to be able to destroy the palisades and stone walls ... and fire could also appear (destroyed buildings) ...
Have a good day !
Really wish what you're saying was actually implemented; it's just so unrealistic in it's current form.....and stone walls don't fall to swords.
All that said, it doesn't change the simple fact that a raid is intended to be a dangerous challenge to survive - preferably with minimum losses - especially later in the game or when playing in Hardcore mode. Having even stronger walls would simply mean even larger, stronger raider bands, to maintain that level of challenge. There was never the intention of ever making things easy for the player, so the only real security would come from massively over-fortifying to the extent that you will only ever suffer little if any harm from a 50-strong band of Iron Age raiders. Until you manage that, it was intended to hurt you, otherwise there would be no challenge to overcome and recover from.
Unfortunately they opted for minimal raider numbers, cardboard walls and suicidal raider AI. Hopefully DoM 2 will give a little more thought to this side of things while still maintaining the challenge intended, if only to reduce the unnecessary grumbles.