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Combine that with the 6 challenges already in the Beta, and the "Community Scenarios" Tab - just waiting to display player's creativity and there is quite a bit of "replayability".
Perhaps add a Civilization-ish diplomatic screen. Maybe a simple 1 to 10 opinion scale where 1 is absolute hatred of your tribe and 10 is like an alliance. Doing things like pilfering their resources and aggressive action loses you points and giving beneficial trade agreements gains you points.
And of course they will reciprocate in kind by helping defend you from raiders or giving you beneficial trade agreements.
I'd love to see this.
That said, I'm not holding my breath for this as it is a lot of work on a game only a few months from release.
I'd much rather that they focused on improving the battle AI so that we don't get these ugly blobs of units with 40 arms shooting arrows and spears at another blob with similar qualities.
Like Hindu Gods fighting each other.
Individual people should have some sort of unit collision so that they pathfind around each other in a realistic manner.
Also, I'd love to see some aesthetic minor things like the children playing and the women gossipping near a well and the men drinking and telling tales about their hunts and triumphs. Just little things to make the tribe seem more alive. Also, I'd love to see passage graves and more complex religious traditions besides sitting and bowing.
Here's a crazy idea; So every so often, you can throw a feast and religious festival at the stone circle with dancing and instruments and this raises the morale of the entire tribe.
Looking at some youtubers play there is a lot of scope for different missions. Raptor did the temple of the sun mission which looks a bit challenging for example:
https://www.youtube.com/watch?v=petnTW47tCk
hours of fun / cost in dollars
The numerator DOES NOT have to be infinite.
Storm doesnt do anything, there are no floods, prolonged winters where you need to kill of livestock, massive migrations which bloats your population beyond your supply, so you need to rush off hunting housing, or lose happiness and have people leave the village etc.
I agree re: weather and climate drivers, but let's not recreate Rimworld here.
Thankfully they've already said that they plan to add more techs and buildings to the game. The game could also use a lot more random events, things like rabid animals, large packs of carnivores entering your area and attacking your village, etc. Another easy improvement could be some sort of actual religion system with monuments(which are already there) and shamans. Beyond that, especially with how large maps are, it could really use AI villages on your map but that's a pretty complicated to implement and i don't really know how big their team is so it might be too much to ask.
oh, it would be SO GREAT
Actually, this random stuff is one of the reasons Rimworld is so fun to play.
Imo, games like Dawn of man should be made with "losing is fun" ideology. Of course, with easy mode for casual players.
If I had a wish for endgame, then something along the lines of "King of Dragon Pass". I don`t mean the ducks (lol), but that there is some kind of basic government that reaches out beyond the own map. Maybe something like a culture, that tries to spread and aligns other tribes. Or, failing that, getting cultural aligned by another tribe.
Truly this. I don't understand why there are so many that feel every 10$-20$-40$ game must provide them with tens, hundreds, thousands or unlimited of hours of fun. Their expectations per dollar is staggering. If I get 1-2 hours+ of fun from a 10-20 dollar game, I feel it was worthwhile entertainment expense, and move on with my life. You want to talk about entertainment that's overpriced, go to the movie theater. Your hour of fun per dollar spent ratio is absurd.