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I haven't completed it myself yet, however, I do believe that crafting the unholy ♥♥♥♥ out of early game tools would go a long way.You get knowledge points at 1, (5?), 10, 100 and 250 of each item. Probably at 500 and 1,000 too. So that's potentially 7 points for each and every craft item you could get and that's not taking into account buildings and what not. because it's a pritty similar deal with them too. Killing raiders works too. I'm not even touching hardcore yet :P
There ya go, that's my humble input as a newblette to Dawn of Man. Though how in F's name do you get 100 villagers in paliolithic, I'm in... The one before the copper workshop comes in to play and I've got all of 50 o.o
Oh and do we get an increase in the number of raiders as game progresses? it usually sends about 4-5 at me and I'm just kinda swatting them every time >.>
I think the number of raiders is related to the population of the village. 1 to 10 (or fraction).
I'm not sure.
I do not know how to meet the 5-hour goal because I have not done it yet. I imagine you need to buy technologies.
In my first hardcore attempt, a cave lion hunt went wrong and those damned creatures ate 3 of 7 villagers. I will return to demand revenge.
yea, whenever you see dangerous animals nearby, just hit that alarm button, everyone gathers up, and then hunt hte crap out of him. and make sure to kill his babies so they wont haunt you. though im not sure how they keep spawning like hell. in one on my saves ive hunted down literally every dangerous animal in my direct vicinity. they keep spawning. take a hint, game! you are encouraging animal cruelty!
I will keep the manage button (F4 or #8?) the highest priority so you can see what is the closest knowledge generating task available. I might play most of the time with primal vision except when there is trader. This time there will be no mercy on young wild animals as they are the easiest target.
After assigning tasks speed should be in the highest gear and slow down only if necessary like if there are raiders or traders. I seldom buy techs in my games but this time they will come into play if resources are abundant. All trees that don’t produce tanning and fruits will be cut down. Idk if this will work but I have to try. Forest River on Continental Dawn will be my map because it’s the easiest and a very abundant resources nearby.
Paleolithic overpopulation seems to be easier as you don’t have time constraints. Just keep the food the highest priority. When hunting kill all as respawn seems to be stopping if a herd is left alive. Since there’s nothing to worry about raiders in normal just keep an eye on predators when pops are going solo.
Hunting/fishing on far distances have to begin a few minutes before winter and must end halfway before fall so they have time to get home before winter starts. Spring should have the 2nd batch of hunters and in order to save food their stomachs must be feed with fruits along the way or before slaughtering to save meat.
Before winter comes check the clothings on huts and storehouses and delete all that have brown life bars. Clothing shouldn’t be a problem since primary food source should come from meat.
As one poster said building and re-tooling should occur on winter. So 2 batches of hunting and fishing on far distances.
Keep tracking idle by pressing #6 and tasks by pressing #7. Again primal vision is very important as it is easy to spot pops that need medical assistance. Heal the infected ones once you are prompted especially women and children as well as elders below 60 years old. The retirement age is 70.
You can heal them by keeping them inside the house to rest, they will go out once rest is maximum and might go totems, drink or eat. Allow them to do that but don’t allow them if they are going to perform a task. Cancel it! And if they don’t obey because tasks/workload is high then cancel task if necessary. If they still disobey click them to walk a few pace (cancels their task) and put them back in the house. Monitor their health bars until the red infection disappears and replaced by a cross then their health will regenerate back to maximum. When any of them are wounded during hunting send them immediately to the house. Any lightly wounded pops must be sent to the house ASAP to regenerate fully faster without fear of infection.
When doing the Paleolithic overpopulation on hardcore avoid getting too much knowledge if necessary and keep it low, I estimate 120 extra knowledge the raiders will commence. No need to worry because they are not a lot but you should fight and outnumber them at least 2:1. Tame lots of dogs! They are your protectors as well as food source during rough times.
In both Continental Dawn and Northlands hardcore difficulty the raiders will keep pace with the player population and technology so no need to worry. Don’t rush your numbers if you don’t have much dogs and weapons.
When hunters are going home and they have available slots let them gather flints if there’s any along the way.
My hunters are a mixture of fishermen and slaughterers because my target preys are nearby rivers ir lakes.
Check their biface from time to time!
Ahhh too long. Hope this helps.
Is there an alarm button besides the one in the watch towers?
That's why I create these discussions.
I never thought to check the state of the weapons before the hunt, and I only suspected, without being sure, that idleness avoids infections.
Thank you very much for the tips.
just go 8x speed lol, then you do it in less than 5 hours
It's really that simple. It doesn't even matter if any of it decays, because it's essentially an infinite resource.
I do not see the point in a constant hunt. The main thing is to reach the planting of bread. Hunting only for skins and only for predators and non-tame animals. So that the herds of necessary animals fled in the direction of my village. Otherwise, in a couple of years, there will be no living creatures around. At first, I have to hunt one person, on those animals who are injured. Free residents are suitable for the resource, if necessary. I put the houses in such a way that the hunters have time to reach the extremes and settle there, much further than the center of the village. I buy extra hides from a merchant, at first this greatly accelerates the growth of the village, as the houses are made from skins. Berries, fish, some meat are the main food for my inhabitants.
There is a new spawn every season....
I think even the hardcore Northland Paleolithic overpopulation is not that hard anymore. Before I’m scared to hunt during winter but now I just keep sending them out but filtering the unfit and unhealthy out. Seems like the only time I won’t send hunters and fishermen out on quite a distance is when there is blizzard.
I felt it in normal games. The change in temperature drop practically eliminated deaths from hypothermia, even under blizzard.
I'm starting hardcore now. (For the love of Ishtar, Lakshmi and Ixchel, not stopping the game in time to put the layout of the walls is a lot of sadism.)
I like micro-management ... clicking on a boar running at 2x speed is almost impossible ... at 8x speed I will not even try ...