Dawn of Man

Dawn of Man

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VTitanV May 15, 2019 @ 2:03pm
Military Guide Please
Can someone write a military guide.


So far I've found it best to build walls and gates and it seems raiders funnel at gates which after blowing the horn seems to work out pretty much fine BUT...

I see lots of people using watchtowers and for me they just seem terrible so I must be using them wrong.

They get torn down super quick and I end up losing more people while using them. Not only that but they deteriorate costing me iron if I'm not mistaken.



Any advice or guide writers that can inform me ?
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Showing 1-15 of 22 comments
Maehlice May 15, 2019 @ 2:24pm 
I volunteer Mk Z, because this has to be the most efficient and ingenious defense tactic I've seen:

Originally posted by Mk Z:
dont build continuous walls, build forts at the directions from which raiders come. 3-5 such forts with 4 towers in each (6 in ancient warriors scenario) is just enough. so walls wont hinder the movements of your workers.

https://steamcommunity.com/sharedfiles/filedetails/?id=1728286537
Ronald Gordo May 15, 2019 @ 3:29pm 
Walls and towers are expensive, time-consuming to build and need to be repaired, but saves lives.
Build a wooden wall around the village, leaving the fields off the wall. At first, it may be narrow.
In time, go widening the walls and building more towers. This consumes time and lots of wood, but it is necessary.
Until you can duplicate the wall, reinforce the corners.
I did Ancient Warriors Hardcore without losing a single person to the raiders, and only lost two or three dogs that insisted on staying outside when the gates closed.
Here you have an example of effective defense ... costly, but effective.
Note the reinforced corners of the wall.

https://steamcommunity.com/sharedfiles/filedetails/?id=1740172166


Hint: Even in the Iron Age, you do not need to replace all the towers, just interlace the old watchtowers with the new guard towers. This saves iron.

https://steamcommunity.com/sharedfiles/filedetails/?id=1740907780
Last edited by Ronald Gordo; May 15, 2019 @ 3:34pm
buds May 15, 2019 @ 4:43pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1737874791

Very ugly Ancient Warriors hardcore. I got my 900 prestige Achievement on this game and will stay in Neolithic until 100 mammoths and all possible megaliths to collect. Now with 208 extra knowledge but raiders are closing in to almost 40.

Just don’t rush your game.
VTitanV May 16, 2019 @ 1:21am 
Tons of great tips here. I think i'm going to have to put it into practice to fully understand.
Schwifty K May 16, 2019 @ 2:29am 
A few things are still missing. :-)

how to do multiple gates: https://steamcommunity.com/sharedfiles/filedetails/?id=1742562801

Your archers in the tower have more range than the attackers with their spears. Take advantage of this and your towers will still stand after an attack: https://steamcommunity.com/sharedfiles/filedetails/?id=1742562858

Do not place your gate outside the range of the tower or in a row with the wall. Build a sluice and towers within reach. If you make a square city, place the towers so that they shoot at attackers of your gate and wall, but cannot be attacked by the attackers.
https://steamcommunity.com/sharedfiles/filedetails/?id=1742562920

Picture from the Steam Store Page: https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_f29ebe16c4d811cde4d1da6d173fd27d50f000f9.1920x1080.jpg?t=1553899693

As you can see from the screenshot, I used to play a lot of Stronghold and WC3 Tower defense ;-)

If you want to try a few things, I can recommend this as a playground: https://steamcommunity.com/sharedfiles/filedetails/?id=1681028607
Ronald Gordo May 16, 2019 @ 6:37am 
@Schwifty K, please teach me:

The correct distance is 4 empty spaces + 1 wall or 5 empty spaces + 1 wall?

When they find towers that they can not reach, do the raiders concentrate on knocking down the gate or scattering for gaps?
buds May 16, 2019 @ 8:24am 
It seems like walls can protect people from range attack as well as the gates so it’s still better to build walls. This mechanics is really good and realistic that most other games don’t have. I will look closely as I noticed I didn’t lose a human unit while my towers got destroyed and the garrisons did not die. I think Stronghold has the same thing. If this is the case building towers besides walls will look a bit pretty and not exploiting the AI too much. TBC.
I try to keep my systems of building, farming even to the point where they become farther just to try splitting the attacker’s. Donkeys and horses though they are the targets, in h/c tends to split them than having to bear the brunt of full force attacker’s. Building structures scattered and with mixed areas for stables seems helping splitting them up until the attacker’s spread thinly. Building structures with entries against their paths seems working well too. Making farms farther though inefficient (just small plots) could advance your raiders notification early so you have leverage time to organize.
When raiders arrive don’t panic especially if you have units near their path, don’t sound the alarm immediately and maneuver them farther away from them. Some units who try to pick some clothes or tools/weapons from a house near the path of the attacker’s will do so if you sound the alarm and for sure that house will be destroyed. So sounding the alarm to early can cause you to lose some units and you won’t allow that if they are young.
https://steamcommunity.com/sharedfiles/filedetails/?id=1741862796
Last edited by buds; May 16, 2019 @ 10:29am
Ronald Gordo May 16, 2019 @ 10:10am 
As far as I can remember, in Stronghold the fall of the tower did not kill the occupants, but it reduced life to half. As Stronghold had no "wololo", these soldiers ended up condemned. In addition, the eventual disband did not return the weapons to the armory and only returned the men to the fireplace (to be recruited again or to serve as lumberjacks and blacksmiths).

It's been a long time since I played Stronghold ... I have to update myself in old games. :steamhappy:
Schwifty K May 16, 2019 @ 11:04am 
Originally posted by Ronald Gordo:
@Schwifty K, please teach me:

The correct distance is 4 empty spaces + 1 wall or 5 empty spaces + 1 wall?

When they find towers that they can not reach, do the raiders concentrate on knocking down the gate or scattering for gaps?

I have 5 empty spaces between my first wall and the towers. i use tripple walls. will maybe upgrade.

7-10 empty spaces (calculated with wall building) between raiders and towers seem to be a good distance to me.

When you leave your gates open, they will storm your city and attack towers.

You can close the last 2 gates by hand, when they start to attack the gate -> close all gates and watch them die :D

When you close all gates before they reach it, they will run to the gate and attack. As soon as they feel spears and arrows in their skin they mostly spread and try to attack a tower / gate / wall.

They run around my city and die running / attacking random spots (mostly the first 1 or 2 gates + they seem to like wall corners to hack. It's not taking advantage of the Ai, they just switch positions when they're under fire. Nor would you hack your sword into a stone wall like a barbarian, while thousands of arrows rain on your head. :D I would run!

I have also played with protruding goals, I must get rid of them, because the attackers run with too much distance around my city :D

Sometimes they are so demoralized that I see half-dead stragglers limping up the river a few seconds after the battle. My people then kill you on the side while they're doing too much work.

https://steamcommunity.com/sharedfiles/filedetails/?id=1742982948
Last edited by Schwifty K; May 16, 2019 @ 11:08am
Ronald Gordo May 16, 2019 @ 11:16am 
Thanks for the information.

I did not want to test myself because it takes a lot of work to build walls and towers and, if that was badly positioned, I would lose the whole game (and the time invested in it).

Likewise, I needed to know what their conduct is when they find towers they can not reach because, depending on the position of the gate, it can be protected by 2 or 3 rows of towers, so only 2 or 3 towers reach the raiders at every moment, allowing them to knock down the gate, invade the village and cut off the beautiful necks of my villagers.
Schwifty K May 16, 2019 @ 11:59am 
Originally posted by Ronald Gordo:
Thanks for the information.

I did not want to test myself because it takes a lot of work to build walls and towers and, if that was badly positioned, I would lose the whole game (and the time invested in it).

Likewise, I needed to know what their conduct is when they find towers they can not reach because, depending on the position of the gate, it can be protected by 2 or 3 rows of towers, so only 2 or 3 towers reach the raiders at every moment, allowing them to knock down the gate, invade the village and cut off the beautiful necks of my villagers.

If you want to try a few things, I can recommend this as a playground: https://steamcommunity.com/sharedfiles/filedetails/?id=1681028607

Tigrecito May 16, 2019 @ 12:13pm 
just a question when I see all your towers:

normally when you push the horn button nearly all towers get people inside.. even the towers at the opposite of the attack side. (if you have enough people) -> so if I have too many towers many people are sitting inside towers which never get close to the battle.

I don´t like that so I don´t build too many towers (only 6 per gate) -> so they are really always filled with all possible people and I have much more people at the bottom waiting if raiders crash the gate ....

for me so many towers what I can see on some screenshots in this thread means a smaller firepower. don´t you have such experiences?
VTitanV May 16, 2019 @ 12:35pm 
Originally posted by Tigrecito:
just a question when I see all your towers:

normally when you push the horn button nearly all towers get people inside.. even the towers at the opposite of the attack side. (if you have enough people) -> so if I have too many towers many people are sitting inside towers which never get close to the battle.

I don´t like that so I don´t build too many towers (only 6 per gate) -> so they are really always filled with all possible people and I have much more people at the bottom waiting if raiders crash the gate ....

for me so many towers what I can see on some screenshots in this thread means a smaller firepower. don´t you have such experiences?


I'm the noob that started this thread but with what testing I've done I believe they gather towards the attack location and fill those towers. I haven't actually checked my far away towers at this time but will be sure to do so next raid.
buds May 16, 2019 @ 12:40pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1730436915

Me and Tigrecito have almost same strategy. 4-6 towers (4 on Northlands hardcore, 6 on Ancient Warriors hardcore). I need to have at least almost equal amount of ground units to flank or finish off the attacker’s. In this Northlands map I identified their attack zones. The west and southwet is defended by 4 towers. The East and Southeast (which spawn near the southeast ford are defended by a 5 tower high ground. The northeast is defended by 4 gate towers aided by the eastern high ground towers. 2 North gates are defended by 3 towers each.
35 raiders, I barely lose units. Minimal amount of gates and attached to the walls. Each other gates have a minimum 2 towers.

Note: farms are scattered in the outskirts. No worries, the food is still good.
Just that this Northlands map doesn’t increase the raiders numbers (35 maximum). Sometimes I lose a tower or 2 in the west/north side but most often none on the east side. So I fortify with another 1 or 2 additional towers. I never lose any gates at all when in Iron Age.

Last edited by buds; May 16, 2019 @ 1:00pm
Schwifty K May 16, 2019 @ 12:41pm 
Originally posted by Tigrecito:
just a question when I see all your towers:

normally when you push the horn button nearly all towers get people inside.. even the towers at the opposite of the attack side. (if you have enough people) -> so if I have too many towers many people are sitting inside towers which never get close to the battle.

I don´t like that so I don´t build too many towers (only 6 per gate) -> so they are really always filled with all possible people and I have much more people at the bottom waiting if raiders crash the gate ....

for me so many towers what I can see on some screenshots in this thread means a smaller firepower. don´t you have such experiences?

I think it all depends on how many people you have and what scenario you're playing. For the normal warriors (also ancient warriors) I didn't need towers or walls. When the bad guy message comes, plan a gate between settlement and raiders and press the alarm. All your people and dogs run there and slaughter the raiders. You just lose a few. (Don't forget to delete the not built gate after the fight.)

I make my own (malicious) scenarios like Everwinter. If you want to survive a big attack without enormous losses, you need something sophisticated.

The great thing about towers is that your people can fight without getting cold.

In my case, the raider group spreads pretty quickly around my entire fortress and gets shot down as they run from gate to gate.

Last edited by Schwifty K; May 16, 2019 @ 12:42pm
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Date Posted: May 15, 2019 @ 2:03pm
Posts: 22